Verified:

Ozzite Game profile

Member
2122

Jul 25th 2010, 21:32:40

Hey guys, I have been thinking about the new ghost acres formulas you rolled out, and I think that there is a middle ground between getting rid of the problems we had in FFA and getting rid of ghost acres after about 1 to 2 hits per 24 hrs.

The current rules are stated as thus:

13 hits in a row under the old system:
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 0.8 * (base acres + ghost acres)
acres gained = 0.8 * (base acres + ghost acres)
acres gained = 0.5 * (base acres + ghost acres)
acres gained = 0.5 * (base acres + ghost acres)
acres gained = 0.35 * (base acres + ghost acres)
acres gained = 0.35 * (base acres + ghost acres)
acres gained = 0.15 * (base acres + ghost acres)
acres gained = 0.15 * (base acres + ghost acres)
acres gained = 0.15 * (base acres + ghost acres)
acres gained = 0.10 * (base acres + ghost acres)


13 hits in a row under the new system:
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 0.8 * (base acres + 0.8 * ghost acres)
acres gained = 0.8 * (base acres + 0.8 * ghost acres)
acres gained = 0.5 * (base acres + 0.5 * ghost acres)
acres gained = 0.5 * (base acres + 0.5 * ghost acres)
acres gained = 0.35 * (base acres + 0.35 * ghost acres)
acres gained = 0.35 * (base acres + 0.35 * ghost acres)
acres gained = 0.15 * (base acres + 0.15 * ghost acres)
acres gained = 0.15 * (base acres + 0.15 * ghost acres)
acres gained = 0.15 * (base acres + 0.15 * ghost acres)
acres gained = 0.10 * (base acres + 0.0 * ghost acres)


13 hits in a row under the old system where the attacker and defender take turns grabbing each other to cancel out the DR:
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)


13 hits in a row under the new system where the attacker and defender take turns grabbing each other to cancel out the DR:
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 0.8 * ghost acres)
acres gained = 1.0 * (base acres + 0.8 * ghost acres)
acres gained = 1.0 * (base acres + 0.5 * ghost acres)
acres gained = 1.0 * (base acres + 0.5 * ghost acres)
acres gained = 1.0 * (base acres + 0.35 * ghost acres)
acres gained = 1.0 * (base acres + 0.35 * ghost acres)
acres gained = 1.0 * (base acres + 0.15 * ghost acres)
acres gained = 1.0 * (base acres + 0.15 * ghost acres)
acres gained = 1.0 * (base acres + 0.15 * ghost acres)
acres gained = 1.0 * (base acres + 0.0 * ghost acres)

I suggest these formulas:

13 hits in a row under the my system:
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 0.8 * base acres + 0.8 * ghost acres
acres gained = 0.8 * base acres + 0.8 * ghost acres
acres gained = 0.5 * base acres + 0.5 * ghost acres
acres gained = 0.5 * base acres + 0.5 * ghost acres
acres gained = 0.35 * base acres + 0.35 * ghost acres
acres gained = 0.35 * base acres + 0.35 * ghost acres
acres gained = 0.15 * base acres + 0.15 * ghost acres
acres gained = 0.15 * base acres + 0.15 * ghost acres
acres gained = 0.15 * base acres + 0.15 * ghost acres
acres gained = 0.10 * base acres + 0.0 * ghost acres

13 hits in a row under the new system where the attacker and defender take turns grabbing each other to cancel out the DR:
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 0.8 * ghost acres
acres gained = 1.0 * base acres + 0.8 * ghost acres
acres gained = 1.0 * base acres + 0.5 * ghost acres
acres gained = 1.0 * base acres + 0.5 * ghost acres
acres gained = 1.0 * base acres + 0.35 * ghost acres
acres gained = 1.0 * base acres + 0.35 * ghost acres
acres gained = 1.0 * base acres + 0.15 * ghost acres
acres gained = 1.0 * base acres + 0.15 * ghost acres
acres gained = 1.0 * base acres + 0.15 * ghost acres
acres gained = 1.0 * base acres + 0.0 * ghost acres

This keeps the new addition where you cannot reduce the DR of ghost acres, but it doesn't have the squaring on the reduction of ghost acres after several hits. I do not se why the DR of ghost acres should be:

1
1
1
.64
.64
.25
.25
.1225
.1225
.02245
.02245
0
0
....


when normal DR is just:

1.0
1.0
1.0
0.8
0.8
0.5
0.5
0.35
0.35
0.15
0.15
0.15
0.10

Thanks for your consideration
Ah, mercury. Sweetest of the transition metals.

qzjul Game profile

Administrator
Game Development
10,263

Jul 26th 2010, 1:37:21

mmm are you suggesting the current rules go too far? i've heard the opposite of course too ;)

perhaps we should see how it plays out next set first
Finally did the signature thing.

Ozzite Game profile

Member
2122

Jul 26th 2010, 6:48:02

Yes, that is what I am suggestin, qz.

I think the real problem in FFA was that you could endlessly get new ghost acres by getting yourself out of DR, not that ghost acres were too large. With the current settings the DR on ghost acres now is not only irreducible but grows squared proportionally to normal DR. Just seems like overkill to me =)
Ah, mercury. Sweetest of the transition metals.

qzjul Game profile

Administrator
Game Development
10,263

Jul 26th 2010, 15:10:51

well, this will discourage farming people (or yourself) for the mega-ghost acres.... we'll see how the set unfolds
Finally did the signature thing.

Ozzite Game profile

Member
2122

Jul 26th 2010, 20:47:48

I agree we will see how the set unfolds...this actually doesn't harm the FFA self-farmer (llaaring so to speak), because there is a strategy that avoids the squaring of the ghost DRs (they still decrease to 0 quickly, but if you keep yourself out of normal DR than you just get the normal decline), it only really fluffs over bottom feeders who will get less ghost acres after 2-3 hits. So if we thought ghost acres were just WAY too big to begin with, I guess this is the correct move, but if we just wanted to prevent llaaring then I think we are punishing people who hit a country after it has been hit more than 3-4 times in 24 hours and my rules wouldn't :-P


WALL OF TEXT!
Ah, mercury. Sweetest of the transition metals.

qzjul Game profile

Administrator
Game Development
10,263

Jul 26th 2010, 21:03:28

yea this was a combined tweak for sure; it wasn't *just* aimed at llaaring as you call it heh
Finally did the signature thing.

Purposeful1 Game profile

Member
546

Aug 24th 2010, 8:13:40

I'm not sure I am getting all the formulas straight, but I have a relevant question...

Do ghost acre DRs automatically reset after 24 hours, or do they link when continuous?

i.e. if an untagged gets hit once every 6 hours for 48 hours, if someone tries to hit him at the end of the 48 hours, are the ghost acres at 4 DRs or 8?
Purposeful1

qzjul Game profile

Administrator
Game Development
10,263

Aug 24th 2010, 17:28:59

Do ghost acre DRs automatically reset after 24 hours, or do they link when continuous?


It's just like normal DR

so like

(Hours ago for a hit)
1
13
17
25
27

would be DR 3
Finally did the signature thing.

llaar Game profile

Member
11,314

Aug 24th 2010, 20:45:35

llaaring seems a prime candidate for a wiki article

haha

i do think that the current upgrade might have gone too far

just make ghost acres DR not cancellable on attack, but make them the same DR as they were before

that way you can't landtrade for ghost acres by cancelling on attacking, but you can still grab ghost acres like normal if you hit someone as they go deep into DR

qzjul Game profile

Administrator
Game Development
10,263

Aug 25th 2010, 20:41:55

mmm yea that was considered too, but this has the added benefit of discouraging heavy farming of the same country.....
Finally did the signature thing.