Jul 25th 2010, 21:32:40
Hey guys, I have been thinking about the new ghost acres formulas you rolled out, and I think that there is a middle ground between getting rid of the problems we had in FFA and getting rid of ghost acres after about 1 to 2 hits per 24 hrs.
The current rules are stated as thus:
13 hits in a row under the old system:
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 0.8 * (base acres + ghost acres)
acres gained = 0.8 * (base acres + ghost acres)
acres gained = 0.5 * (base acres + ghost acres)
acres gained = 0.5 * (base acres + ghost acres)
acres gained = 0.35 * (base acres + ghost acres)
acres gained = 0.35 * (base acres + ghost acres)
acres gained = 0.15 * (base acres + ghost acres)
acres gained = 0.15 * (base acres + ghost acres)
acres gained = 0.15 * (base acres + ghost acres)
acres gained = 0.10 * (base acres + ghost acres)
13 hits in a row under the new system:
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 0.8 * (base acres + 0.8 * ghost acres)
acres gained = 0.8 * (base acres + 0.8 * ghost acres)
acres gained = 0.5 * (base acres + 0.5 * ghost acres)
acres gained = 0.5 * (base acres + 0.5 * ghost acres)
acres gained = 0.35 * (base acres + 0.35 * ghost acres)
acres gained = 0.35 * (base acres + 0.35 * ghost acres)
acres gained = 0.15 * (base acres + 0.15 * ghost acres)
acres gained = 0.15 * (base acres + 0.15 * ghost acres)
acres gained = 0.15 * (base acres + 0.15 * ghost acres)
acres gained = 0.10 * (base acres + 0.0 * ghost acres)
13 hits in a row under the old system where the attacker and defender take turns grabbing each other to cancel out the DR:
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
13 hits in a row under the new system where the attacker and defender take turns grabbing each other to cancel out the DR:
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 0.8 * ghost acres)
acres gained = 1.0 * (base acres + 0.8 * ghost acres)
acres gained = 1.0 * (base acres + 0.5 * ghost acres)
acres gained = 1.0 * (base acres + 0.5 * ghost acres)
acres gained = 1.0 * (base acres + 0.35 * ghost acres)
acres gained = 1.0 * (base acres + 0.35 * ghost acres)
acres gained = 1.0 * (base acres + 0.15 * ghost acres)
acres gained = 1.0 * (base acres + 0.15 * ghost acres)
acres gained = 1.0 * (base acres + 0.15 * ghost acres)
acres gained = 1.0 * (base acres + 0.0 * ghost acres)
I suggest these formulas:
13 hits in a row under the my system:
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 0.8 * base acres + 0.8 * ghost acres
acres gained = 0.8 * base acres + 0.8 * ghost acres
acres gained = 0.5 * base acres + 0.5 * ghost acres
acres gained = 0.5 * base acres + 0.5 * ghost acres
acres gained = 0.35 * base acres + 0.35 * ghost acres
acres gained = 0.35 * base acres + 0.35 * ghost acres
acres gained = 0.15 * base acres + 0.15 * ghost acres
acres gained = 0.15 * base acres + 0.15 * ghost acres
acres gained = 0.15 * base acres + 0.15 * ghost acres
acres gained = 0.10 * base acres + 0.0 * ghost acres
13 hits in a row under the new system where the attacker and defender take turns grabbing each other to cancel out the DR:
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 0.8 * ghost acres
acres gained = 1.0 * base acres + 0.8 * ghost acres
acres gained = 1.0 * base acres + 0.5 * ghost acres
acres gained = 1.0 * base acres + 0.5 * ghost acres
acres gained = 1.0 * base acres + 0.35 * ghost acres
acres gained = 1.0 * base acres + 0.35 * ghost acres
acres gained = 1.0 * base acres + 0.15 * ghost acres
acres gained = 1.0 * base acres + 0.15 * ghost acres
acres gained = 1.0 * base acres + 0.15 * ghost acres
acres gained = 1.0 * base acres + 0.0 * ghost acres
This keeps the new addition where you cannot reduce the DR of ghost acres, but it doesn't have the squaring on the reduction of ghost acres after several hits. I do not se why the DR of ghost acres should be:
1
1
1
.64
.64
.25
.25
.1225
.1225
.02245
.02245
0
0
....
when normal DR is just:
1.0
1.0
1.0
0.8
0.8
0.5
0.5
0.35
0.35
0.15
0.15
0.15
0.10
Thanks for your consideration
The current rules are stated as thus:
13 hits in a row under the old system:
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 0.8 * (base acres + ghost acres)
acres gained = 0.8 * (base acres + ghost acres)
acres gained = 0.5 * (base acres + ghost acres)
acres gained = 0.5 * (base acres + ghost acres)
acres gained = 0.35 * (base acres + ghost acres)
acres gained = 0.35 * (base acres + ghost acres)
acres gained = 0.15 * (base acres + ghost acres)
acres gained = 0.15 * (base acres + ghost acres)
acres gained = 0.15 * (base acres + ghost acres)
acres gained = 0.10 * (base acres + ghost acres)
13 hits in a row under the new system:
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 0.8 * (base acres + 0.8 * ghost acres)
acres gained = 0.8 * (base acres + 0.8 * ghost acres)
acres gained = 0.5 * (base acres + 0.5 * ghost acres)
acres gained = 0.5 * (base acres + 0.5 * ghost acres)
acres gained = 0.35 * (base acres + 0.35 * ghost acres)
acres gained = 0.35 * (base acres + 0.35 * ghost acres)
acres gained = 0.15 * (base acres + 0.15 * ghost acres)
acres gained = 0.15 * (base acres + 0.15 * ghost acres)
acres gained = 0.15 * (base acres + 0.15 * ghost acres)
acres gained = 0.10 * (base acres + 0.0 * ghost acres)
13 hits in a row under the old system where the attacker and defender take turns grabbing each other to cancel out the DR:
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
acres gained = 1.0 * (base acres + ghost acres)
13 hits in a row under the new system where the attacker and defender take turns grabbing each other to cancel out the DR:
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 1.0 * ghost acres)
acres gained = 1.0 * (base acres + 0.8 * ghost acres)
acres gained = 1.0 * (base acres + 0.8 * ghost acres)
acres gained = 1.0 * (base acres + 0.5 * ghost acres)
acres gained = 1.0 * (base acres + 0.5 * ghost acres)
acres gained = 1.0 * (base acres + 0.35 * ghost acres)
acres gained = 1.0 * (base acres + 0.35 * ghost acres)
acres gained = 1.0 * (base acres + 0.15 * ghost acres)
acres gained = 1.0 * (base acres + 0.15 * ghost acres)
acres gained = 1.0 * (base acres + 0.15 * ghost acres)
acres gained = 1.0 * (base acres + 0.0 * ghost acres)
I suggest these formulas:
13 hits in a row under the my system:
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 0.8 * base acres + 0.8 * ghost acres
acres gained = 0.8 * base acres + 0.8 * ghost acres
acres gained = 0.5 * base acres + 0.5 * ghost acres
acres gained = 0.5 * base acres + 0.5 * ghost acres
acres gained = 0.35 * base acres + 0.35 * ghost acres
acres gained = 0.35 * base acres + 0.35 * ghost acres
acres gained = 0.15 * base acres + 0.15 * ghost acres
acres gained = 0.15 * base acres + 0.15 * ghost acres
acres gained = 0.15 * base acres + 0.15 * ghost acres
acres gained = 0.10 * base acres + 0.0 * ghost acres
13 hits in a row under the new system where the attacker and defender take turns grabbing each other to cancel out the DR:
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 1.0 * ghost acres
acres gained = 1.0 * base acres + 0.8 * ghost acres
acres gained = 1.0 * base acres + 0.8 * ghost acres
acres gained = 1.0 * base acres + 0.5 * ghost acres
acres gained = 1.0 * base acres + 0.5 * ghost acres
acres gained = 1.0 * base acres + 0.35 * ghost acres
acres gained = 1.0 * base acres + 0.35 * ghost acres
acres gained = 1.0 * base acres + 0.15 * ghost acres
acres gained = 1.0 * base acres + 0.15 * ghost acres
acres gained = 1.0 * base acres + 0.15 * ghost acres
acres gained = 1.0 * base acres + 0.0 * ghost acres
This keeps the new addition where you cannot reduce the DR of ghost acres, but it doesn't have the squaring on the reduction of ghost acres after several hits. I do not se why the DR of ghost acres should be:
1
1
1
.64
.64
.25
.25
.1225
.1225
.02245
.02245
0
0
....
when normal DR is just:
1.0
1.0
1.0
0.8
0.8
0.5
0.5
0.35
0.35
0.15
0.15
0.15
0.10
Thanks for your consideration
Ah, mercury. Sweetest of the transition metals.