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NOW3P Game profile

Member
6503

May 23rd 2010, 13:30:36

I think time to market is a hair on the short side - it's leading to people pulling goods every time something lower shows up and crashing the markets.


just my $.02

Crippler ICD Game profile

Member
3752

May 23rd 2010, 15:57:56

ttm is 0-30 in express, hence the 5-10 hits :P
Crippler
FoCuS
<--MSN
58653353
CripplerTD

[14:26] <enshula> i cant believe im going to say this
[14:26] <enshula> crippler is giving us correct netting advice

Detmer Game profile

Member
4283

May 23rd 2010, 16:31:05

Is that determined randomly? Can someone put a batch on and if they don't hit the market in 0 they can recall and try again?

qzjul Game profile

Administrator
Game Development
10,263

May 23rd 2010, 20:11:21

it is random
so yes, you could keep retrying.... but you'll use a fluff-ton of turns in the process
Finally did the signature thing.

Detmer Game profile

Member
4283

May 24th 2010, 14:01:32

Originally posted by qzjul:
it is random
so yes, you could keep retrying.... but you'll use a fluff-ton of turns in the process


Yeah, thinking about the turn usage that would require there is definitely no pay off. I suppose I can see this as an issue in express if people aren't willing to wait a substantial amount of time for goods to sell, whereby people mess up the market even if it isn't in their best interest.