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MickeyKeane Game profile

New Member
7

Jun 4th 2015, 19:53:36

My apologizes if this has already been discussed...

Has there been any thought to allowing players to further customize their countries (government) bonus by using the points obtained via the daily adds?

For example using points to increase fascim's oil or food production?

or decreasing the turns required for a democracy to attack?

ect, ect...

While I'm unsure of the programming challenges, considering the current bonus point scheme allows for a similar type of customization this may breath new life into the game, allowing players to experiment beyond the existing government types.

braden Game profile

Member
11,480

Jun 4th 2015, 20:18:47

we have booms, but id love to invest in reset long pci adding to rep government bonus.

Marshal Game profile

Member
32,589

Jun 4th 2015, 20:59:53

neat idea but every strat would need increase.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

braden Game profile

Member
11,480

Jun 4th 2015, 23:41:51

so then have the bonus be called 'increase government advantages', or whatever you want to call it, have it cost sixteen points (like gdi but we spend points towards it more than once). and then rep is higher pci vut decreased military strength, dict is increased spy, military, decreased whatever, etc

how much of a pci voost do i wsnt at the expense of carrying more units, and so on..

MickeyKeane Game profile

New Member
7

Jun 5th 2015, 1:00:39

I was thinking more of having every option available with varying bonus point costs, further allowing players to customize their government, using a Democracy, Republic, Dictator ect... base

Thus:

Turns to attack
Maximum technology
Explore rate
Maximum per capita income
Military costs
Construction speed
Maximum population
Technology effectiveness
Industrial production
Market sale cap
Military strength
Spy effectiveness
Building capture
Attack gains
Military upkeep costs
Food production
Oil production
Bonus effectiveness

Thereby no two players (governments) would be exactly the same, this could potentially open up numerous strategy opportunities/modifications

GREENSFUN Game profile

New Member
4

Jun 24th 2015, 9:40:15

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