Jul 2nd 2024, 13:59:44
Discussion of overall production tweaks is interesting, and while my suggestion was sort of general, the problems I was trying to overcome were more server specific (though I could imagine demo's - especially techers - could have an interest in trying to sell more in one go on any server) - in case you were taking this as some sort of "CI isn't strong enough on this server" comment.
That is, since we can store a large number of turns and the number of jets a player can use up is increased dramatically, the jets market can at times be completely bought out when someone spends their turns, which leads to a lot of variance - and also sort of a feast or famine where we have to wait for a human to play their turns to buy up jets, which might only happen a few times a day (and likely only align with play times and time to market to sell once a day).
For grabbing CI, it's also more challenging to run up enough jets after grabbing to have a meaningful amount to sell. That was Rasp's point initially as well. Now having played for half the set, stocking turns to wait for a sale is useful, but doesn't resolve some of the other complexities. So maybe a government tweak for this server only is the simpler approach; I just thought it was an interesting idea - but without providing any explicit X% because there would certainly need to be balancing discussions.
For general tuning, I think reduced Indy production could be interesting, but this server has bigger market dynamic problems. I think the NW for tech is too high, which has led to a very large demand on tech, which means techers need to spend their cash on oil and bushels, which means farmers get a lot of cash which they probably spend on tech, etc, leading to a feedback loop. I'd also say that the bots are too prevalent compared to real players, with unusual overlap (e.g. they're still buying defense with no competition, and humans are buying jets with no competition, and then everyone competes for tech). For this set / server, both casher and CI are quite weak due to the market, but maybe we should have a larger conversation on bugs and suggestions if you want to review cross-server / global thoughts.