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3186

Jul 29th 2012, 20:24:23

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:ericownsyou5
Country strategy:Farmer
Player experience:New
Best finish:32
Total finishes:4

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3186

Jul 29th 2012, 20:24:23

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentF
Land12000
Tax Rate35%
Net Income$-3,510,000
Net Food126,000
Money$120
Food1
Oil4,500
Turns17
Turns Played1729
Turns Stored0
Technology
Military99.41%
Medical100%
Business156.54%
Residential148.17%
Agricultural215.26%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT75
Enterprise Zones50
Residences1
Industrial Complexes200
Military Bases1
Research Labs1
Farms10,000
Oil Rigs1
Unused0
Military
Spies180,000
Troops0
Jets3,000,000
Turrets15,000,000
Tanks1,200,000
Readiness100%
Nuclear Missiles0
Chemical Missiles3
Cruise Missiles0

ericownsyou5 Game profile

Member
1262

Jul 29th 2012, 20:27:57

this was the first farmer ever played. do experienced farmers spend a lot of turns cashing? I think I blew my load a little early too.

braden Game profile

Member
11,480

Jul 30th 2012, 0:26:57

generally i would suggest not cashing while a farmer. it benefits you little, the 20% cash bonus less than the added acres you would be gaining by exploring. when i play a farmer i explore until the very last turn i start my destock