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3186

Feb 16th 2013, 6:12:20

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:DonSean
Country strategy:Casher
Player experience:Experienced
Best finish:7
Total finishes:4

Status Uploader

Bot~
!!!
3186

Feb 16th 2013, 6:12:20

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land10000
Tax Rate35%
Net Income$4,630,000
Net Food-11,600
Money$17
Food1,400,000
Oil0
Turns9
Turns Played1164
Turns Stored0
Technology
Military87.22%
Medical100%
Business171.61%
Residential173.37%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons118.56%
Industrial100%
Spy100%
SDI1%
Structures
BPT50
Enterprise Zones5,000
Residences5,000
Industrial Complexes500
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused0
Military
Spies230,000
Troops0
Jets0
Turrets2,000,000
Tanks200,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles1

AndrewMose Game profile

Member
1101

Feb 16th 2013, 11:03:26

doesn't look like enough defense to me for this late in a round.

You could get your business and residence techs up a bit as well. 175% is a good goal.

DonSean Game profile

Member
314

Feb 16th 2013, 14:05:33

Thanks.

Trying to run lean as a casher and avoid getting tagged is a careful balance i have yet to master :)

DonSean Game profile

Member
314

Feb 16th 2013, 14:06:40

Are there diminishing returns on tech percentages btw? It seems like it levels out the higher you go...

AndrewMose Game profile

Member
1101

Feb 17th 2013, 0:59:06

yes there are