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Jan 14th 2011, 16:58:05

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense.

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3186

Jan 14th 2011, 16:58:05

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentH
Land8,000
Tax Rate35%
Net Income$2,900,000
Net Food-7,660
Money$14,000,000
Food55,000
Oil47,000
Turns105
Turns Played872
Turns Stored0
Technology
Military92.56%
Medical100%
Business127.4%
Residential127.76%
Agricultural105.69%
Warfare0.2377%
Military Strategy100%
Weapons100.12%
Industrial102.78%
Spy100%
SDI1%
Structures
BPT55
Enterprise Zones4,000
Residences4,000
Industrial Complexes200
Military Bases0
Research Labs0
Farms8
Oil Rigs0
Unused0
Military
Spies25,000
Troops1,200,000
Jets0
Turrets380,000
Tanks260,000
Readiness100%
Nuclear Missiles0
Chemical Missiles1
Cruise Missiles0

MorTcuS Game profile

Member
1133

Jan 14th 2011, 17:00:51

2 more grabs and im in stockpilling mode. This strategy usually gets me between 13m and 16m nw which isnt that good for express lol. I'm just thinking maybe its me whos doing it wrong ; i had a 1 day tech phase at the beginning when i teched all the tech i have.
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Steam : wargasm1

dantzig Game profile

Member
528

Jan 14th 2011, 18:46:19

I think a tech phase with an H casher is a big mistake. H cash is pretty good without tech and a moderate amount of tech makes it competitive with R/D cashers. However, H cash needs to acquire and hold more land than other cashers. You're best off getting big early. Get on top and stay on top. A last day converstion to MBR may or may not be a good idea...
FoG

Ozzite Game profile

Member
2122

Jan 15th 2011, 8:49:31

I don't see too much of a problem with Theo Tech Start -> Theo Casher (not to say it is the greatest or anything), but you might as well get a reasonable amount of tech if you are going to the trouble of doing a tech start :-P
Ah, mercury. Sweetest of the transition metals.

MorTcuS Game profile

Member
1133

Jan 15th 2011, 15:58:19

now that makes sense :P
i always tech start quick with low land (before first batch explore or i get farmed) and i try to do it quick so i can all explorer and get to 8k land fast. My bpt(Building Per turn) is always a bit high but i like it cause if i get my land fast enough i can hope for tmbr (Theo - Military Base - Reseller)at the end.

Edited By: Warster on Jan 17th 2011, 4:03:38. Reason: more clear 4 new ppl
See Original Post
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Steam : wargasm1

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3186

Jan 15th 2011, 15:59:13

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentH
Land8,000
Tax Rate35%
Net Income$1,860,000
Net Food-13,300
Money$94,000,000
Food2,100,000
Oil2,800
Turns6
Turns Played1316
Turns Stored0
Technology
Military91.11%
Medical100%
Business131.95%
Residential132.07%
Agricultural107.87%
Warfare0.2368%
Military Strategy100%
Weapons100.14%
Industrial103.85%
Spy100%
SDI1%
Structures
BPT54
Enterprise Zones4,000
Residences4,000
Industrial Complexes200
Military Bases0
Research Labs0
Farms8
Oil Rigs0
Unused110
Military
Spies80,000
Troops2,600,000
Jets0
Turrets660,000
Tanks750,000
Readiness100%
Nuclear Missiles0
Chemical Missiles2
Cruise Missiles1

NOW3P Game profile

Member
6503

Jan 17th 2011, 19:06:09

The one problem I see w/ a tech start would be the delay in land gain for a casher. You'll have to tech for so long to make it worthwhile that you'll end up behind the rest of the server for land, and not have gained a huge advantage from it.

MorTcuS Game profile

Member
1133

Jan 17th 2011, 19:10:55

it seems to be the case, casher start is what i do worst in this game right now.
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Steam : wargasm1

dantzig Game profile

Member
528

Jan 17th 2011, 19:30:03

I'm not sure if it's any good but my H cash start is super simple:
Save up 360+ turns
Set tax rate to 35-36% depending on food prices
Build 1 turn ent/res in approx 10:9 ratio (e.g. if BPT is 7, build 4 ent, 3 res)
Build CS one at a time until BPT increases by one (it's usually 2-3 CS with H so I actually build 2 CS and then 1 more if needed)
If more land needed to build, explore 1-2 turns
After reaching 2-3k acres in this fashion, activate exploration bonus and batch explore max acres (using explore bonus at this point might not be ideal if you're playing all-x)
(You can build to your desired BPT either before or after the batch explore. I'm not sure which is better.)
Use level 3 reduced construction cost bonus (-40%) to batch build on all the acres you just explored

If you're quick enough, you can do all of this in Express with zero or near zero military since the scores only update once per 15 minutes.
FoG

MorTcuS Game profile

Member
1133

Jan 19th 2011, 4:43:50

i did this once and i got farmed just before i buy some military.
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Steam : wargasm1