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3186

Jun 10th 2011, 15:25:30

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Amsterdam
Country strategy:Indy
Player experience:Expert
Best finish:N/A
Total finishes:0

Status Uploader

Bot~
!!!
3186

Jun 10th 2011, 15:25:30

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land4000
Tax Rate35%
Net Income$11,300
Net Food304
Money$3,800,000
Food36,000
Oil120,000
Turns20
Turns Played444
Turns Stored308
Technology
Military100%
Medical100%
Business100.27%
Residential100.22%
Agricultural100.09%
Warfare0.2292%
Military Strategy100%
Weapons104.27%
Industrial105.12%
Spy100%
SDI8.64%
Structures
BPT68
Enterprise Zones0
Residences0
Industrial Complexes3,000
Military Bases0
Research Labs20
Farms300
Oil Rigs200
Unused31
Military
Spies55,000
Troops43,000
Jets89,000
Turrets35,000
Tanks9,200
Readiness100%
Nuclear Missiles1
Chemical Missiles0
Cruise Missiles0

Jade Penn Game profile

Member
596

Jun 12th 2011, 0:21:10

get rid of the labs, farms, and oil rigs. buy what you need such as oil, tech and food with what you make selling military. Build more CS to get your BPT higher, should be at least 80. Buy as much indy tech as you can afford. Get more and more land. set your military production to 5% spies and 95% turrets. if your in GDI and do not grab anyone more than once don't bother with tanks and troops. If you are attacking for land more than once on any one country your asking for trouble an will need to have lots of troops and tanks. If that's the case buy them from the cash you make selling turrets don't make them.