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3186

Jul 28th 2011, 19:59:28

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:cbelanger7
Country strategy:Indy
Player experience:New
Best finish:88
Total finishes:3

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3186

Jul 28th 2011, 19:59:28

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land8000
Tax Rate35%
Net Income$-218,000
Net Food-1,960
Money$36,000,000
Food130,000
Oil42,000
Turns4
Turns Played659
Turns Stored0
Technology
Military99.82%
Medical99.93%
Business100.13%
Residential100.13%
Agricultural100.21%
Warfare0.2076%
Military Strategy100.09%
Weapons100.45%
Industrial105.58%
Spy100.08%
SDI1.14%
Structures
BPT60
Enterprise Zones0
Residences0
Industrial Complexes7,000
Military Bases0
Research Labs0
Farms30
Oil Rigs60
Unused670
Military
Spies240,000
Troops120,000
Jets200,000
Turrets140,000
Tanks38,000
Readiness100%
Nuclear Missiles0
Chemical Missiles1
Cruise Missiles1

Kingme Game profile

Member
1950

Jul 28th 2011, 21:55:42

Looks pretty solid, depending on your land goal I might suggest a bit more CS (higher BPT).

You need to focus on getting more industrial tech, but it seems like you were already heading in that direction.

AndrewMose Game profile

Member
1101

Jul 29th 2011, 2:42:13

I have only played indy once on this server, but I found some success in selling as much as possible during the 2nd day and buying indy tech. As long as your NW/Land is higher than the bottom 1/3 of people in your range you should be fairly safe. I would sell twice or more for every 50 turns I played so that I could buy tech before playing the next 50 turns. You may find yourself storing turns, but you will not lose them as you can store quite a few, and getting tech up to 150% ASAP is critical.

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3186

Jul 29th 2011, 4:50:02

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land9000
Tax Rate35%
Net Income$-474,000
Net Food-2,850
Money$0
Food130,000
Oil38,000
Turns2
Turns Played794
Turns Stored0
Technology
Military98.78%
Medical99.84%
Business100.36%
Residential100.36%
Agricultural100.64%
Warfare0.3755%
Military Strategy100.71%
Weapons103.57%
Industrial137.1%
Spy100.17%
SDI1.3%
Structures
BPT60
Enterprise Zones0
Residences0
Industrial Complexes8,000
Military Bases0
Research Labs0
Farms30
Oil Rigs60
Unused270
Military
Spies440,000
Troops150,000
Jets250,000
Turrets260,000
Tanks36,000
Readiness100%
Nuclear Missiles1
Chemical Missiles1
Cruise Missiles1

cbelanger7 Game profile

Member
17

Jul 29th 2011, 4:54:05

thanks for the input guys. any tips on lging? it doesnt seem much more enticing than just exploring but maybe i need to hit higher nw countries?

Kingme Game profile

Member
1950

Jul 30th 2011, 3:13:38

Best gains are made hitting a country that is 95% of your own networth, however you are much more likely to get retall'd as they probably have a similar military number.

I would suggest "bottom feeding", basically hitting countries that are much more smaller than you but that give you results better than if you were to explore.

http://www.eestats.com is a great site to look at countries, so go to the express tab and look for a country that has a low nw/land ratio and hasn't bee hit much recently.

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3186

Jul 30th 2011, 15:14:30

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land13000
Tax Rate35%
Net Income$-1,770,000
Net Food-6,630
Money$35,000,000
Food400,000
Oil98,000
Turns1
Turns Played1311
Turns Stored0
Technology
Military98.71%
Medical98.77%
Business102.17%
Residential102.17%
Agricultural103.57%
Warfare0.4336%
Military Strategy101.44%
Weapons111.69%
Industrial146.58%
Spy101.29%
SDI37.8%
Structures
BPT60
Enterprise Zones0
Residences0
Industrial Complexes10,000
Military Bases0
Research Labs0
Farms30
Oil Rigs60
Unused6
Military
Spies750,000
Troops990,000
Jets1,700,000
Turrets2,300,000
Tanks320,000
Readiness100%
Nuclear Missiles1
Chemical Missiles2
Cruise Missiles1