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lincoln

Member
949

Dec 3rd 2010, 7:10:47

the purpose of this thread is not to complain
simply to point out an effect of tthe oct10 rule changes
so that slagpit may consider any rule change that may be appropriate

prior to oct10
a heavily defended country with no spies
could be reduced to 70% readiness by spies and then attacked

currently that is not possible against a GDI country

i think it should be possible against a GDI country
it is not part of the wave of violence for no legitimate reason that GDI is designed to protect against

if you decide that GDI should defend against this type of attack
please consider the fact that spy power has been signifigantly adversely effected by that decision

thanks for your efforts and your consideration
FoG

Warster Game profile

Member
4172

Dec 3rd 2010, 7:18:32

so why do you want to make it even easier to break a country thats in GDI ??


Edited By: Warster on Dec 3rd 2010, 7:42:38
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lincoln

Member
949

Dec 3rd 2010, 7:22:28

what?

that has always been a rule on every server
it was the rule on express until oct10

i am going to assume you knew that

FoG

lincoln

Member
949

Dec 3rd 2010, 7:23:23

its called demoralize
FoG

joedro Game profile

Member
542

Dec 3rd 2010, 7:23:38

I'ts not really harmful, why should gdi protect them from this!
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Warster Game profile

Member
4172

Dec 3rd 2010, 7:25:02

I was asking a simple question about the reason behind your request and i could point out that attackers already have a big advantage over high defence countries.

but as always you act like a jackass



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lincoln

Member
949

Dec 3rd 2010, 7:25:23

good night warster

i do not want to fight with you ever but it seems like sometimes that is your goal so i will just sign off
FoG

Warster Game profile

Member
4172

Dec 3rd 2010, 7:27:12

then dont be a jackass

you make all these requests, but dont give a reason why it would be a benefit to the game
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Slagpit Game profile

Administrator
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Dec 3rd 2010, 7:39:58

lincoln, don't be so disrespectful towards game moderators.

Drinks Game profile

Member
1290

Dec 3rd 2010, 8:03:30

Attacking countries already get 3 Off allies.

While defenders get 2 Def allies.

So attackers already have the upper hand. So if u cant break a country with 3 Off allies, then you dont deserve to break that country.
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Warster Game profile

Member
4172

Dec 3rd 2010, 8:04:21

dont Forget the PS factor
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Drinks Game profile

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Dec 3rd 2010, 8:05:26

Thanks for the reminder.

So no way should they get even more advantage
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Pain Game profile

Member
4849

Dec 3rd 2010, 9:27:40

well youre looking at it from purely offensive view. not everyone carries 3 O allies. what if you need to retal and the diff between you being able to do so is a few demo's?

not really taking a side here just adding some insight. i dont care either way as i would probably never go through the trouble of using it.
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dantzig Game profile

Member
528

Dec 3rd 2010, 14:22:39

Even if demoralize was allowed, it would void GDI protection since 2 non-info gathering spy ops void GDI protection. That would make it next to worthless against GDI countries. You demoralize them even once and then attack them and they could retal with missiles and special attacks. If it didn't void GDI protection, I might use it in a few isolated situations.
FoG

joedro Game profile

Member
542

Dec 3rd 2010, 18:31:37

I've used demos to get an SS or PS to break on several occasions
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mrford Game profile

Member
21,378

Dec 4th 2010, 0:31:09

Demoing a country to break has always been considered a act of war

that's just how it has always been

so if that opp is re opened, it most definately should void gdi protection
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NOW3P Game profile

Member
6503

Dec 4th 2010, 2:45:40

I gotta follow the flock on this one - allowing demo's against a country into GDI is not a good idea. The basic idea of GDI is to provide some defense for netters against being grabbed in the first place - removing this limitation weakens GDI further.

Additionally, as others have said, Demoing a country is likely to end you up signing into a parking lot. It's not acceptable practice in most servers, and anyone who's been around for a bit is likely not going to take kindly to it.

Tertius Game profile

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Dec 4th 2010, 3:34:25

I think people are overstating the purpose of GDI... or maybe I misunderstand. It's not there to protect netters from being grabbed; it's there so that random suiciders can't save 400 turns and ruin someone's set right at the end. That's why when they introduced it, it was called "suicider prevention."

I think lincoln makes a valid point. It is not a destructive spy op. I've used demo's to break someone before. Typically it's most useful against players who are bottom-feeding and defense heavy. Thus, the people who are most likely to need it are probably the ones who are not "elite", don't have offense allies, and need to break someone who has def allies.

Doing the demo and then the hit would void their GDI if they had it, so it's really their choice. The person who takes the hit still has their GDI, so it's really not going to ruin their set and inherently has nothing to do with suiciding or its prevention. In fact, it's not nearly as damaging as the other spy ops which are allowed against members of GDI.

Drinks Game profile

Member
1290

Dec 4th 2010, 3:54:10

1.8 hours ago
Enemy operatives stole 44,114 bushels of food and lit 132,342 on fire as they fled!

1.8 hours ago
Enemy operatives stole 43,996 bushels of food and lit 131,987 on fire as they fled!

1.8 hours ago
Enemy operatives stole 43,878 bushels of food and lit 131,633 on fire as they fled!

1.8 hours ago
Enemy operatives stole 43,759 bushels of food and lit 131,278 on fire as they fled!

1.8 hours ago
Enemy operatives stole 43,641 bushels of food and lit 130,924 on fire as they fled!

1.8 hours ago
Enemy operatives stole 43,523 bushels of food and lit 130,569 on fire as they fled!

1.8 hours ago
Enemy operatives stole 43,405 bushels of food and lit 130,214 on fire as they fled!

1.8 hours ago
Enemy operatives stole 43,287 bushels of food and lit 129,860 on fire as they fled!

1.8 hours ago
Enemy operatives stole 43,168 bushels of food and lit 129,505 on fire as they fled!

1.8 hours ago
Enemy operatives stole 43,050 bushels of food and lit 129,151 on fire as they fled!

1.8 hours ago
Enemy operatives stole 42,932 bushels of food and lit 128,796 on fire as they fled!


How about you fluff off those spy ops too. Seriously fluff off. I should be able to nuke the fluffer for doing that.

Edited By: Warster on Dec 4th 2010, 4:38:28
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NOW3P Game profile

Member
6503

Dec 4th 2010, 8:15:59

It sucks that that happened - but I gotta say....if you had that many ops pulled on you in a row, and not a single one bounced, you were beggin for it given the direction of the server lately.

CrisX1

Member
271

Dec 4th 2010, 8:26:13

Get some spies dude,
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Drinks Game profile

Member
1290

Dec 4th 2010, 10:00:11

Guess for the remainder of the set ill have to run spy expenses as my highest expense with like a 50-80 spal

(edit) id like to note that that bushel damage was with about 6m bushels on hand. If someone had all their bushels on hand. say 50m or even 100m. Id hate to see the damage done.

Also since the bushels stolen is 1/4 of the bushels destroyed, id call that a harmful spy op, and GDI should protect you. Either that or the bushel loss should be based on the attackers bushels on hand, kind of like the Troops spy op works

Edited By: Drinks on Dec 4th 2010, 10:03:03
See Original Post
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CrisX1

Member
271

Dec 4th 2010, 10:09:35

I usually end up with 200k spies here in express at 12k-14k land. Having 20 spal or so. It was able to fend off almost all harmful ops on me last set there was 4 only cause, 1st op got through, then he tried a second one failed, tried another two the next day, also failed. You don't need much spies really to protect your stock.
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dantzig Game profile

Member
528

Dec 4th 2010, 12:33:42

Drinks--you can nuke the person who burned your bushels--if you can figure out who did it!
FoG

Drinks Game profile

Member
1290

Dec 5th 2010, 9:53:58

*goes on a witch hunt*

So if i attempt to nuke everyone in GDI, when it finally lets one fly. Then it must have been that country :P (If that even works i have no clue)

Either the or it was someone not in GDI.
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CrisX1

Member
271

Dec 5th 2010, 9:55:47

Well just try everyone that is in gdi, if none gets through then it must be a non gdi person and just wait for him to bounce in future attacks.
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dantzig Game profile

Member
528

Dec 5th 2010, 16:07:17

Well he's in GDI so GDI will prevent him from nuking non-GDI countries that haven't done 2+ ops/attacks against him. He can just start entering country numbers to find the perp.
FoG

lincoln

Member
949

Dec 5th 2010, 17:08:27

or slagpit could change the rule so that more food stays in the game to feed the starving chilren
by making raid food stores help the woebegone spier country thrice as much without burning the staff of life for the entire server.
FoG