Feb 15th 2021, 4:37:43
I played for real last set because I feel that's one of the best ways to understand what goes on in a server and to find ways to improve the player experience. Apologies for winning. I didn't think that a casher would be able to do it. Running a country was quite educational and made me aware of many different things. I think that express has the most potential out of all of the servers in terms of providing a fun experience. Here are some future changes under consideration right now:
1) Bots should be able to retal, should buy less tech, and shouldn't all destock at the same time. The destocking is exploited by players, including myself last set, to get networths that otherwise aren't attainable. There are other minor improvements planned to bots covered in the other thread.
2) Changes to GDI - the other thread covers this. It would be good to close some of the holes and to make it harder for players to end up in a bad state, like forgetting to join GDI. I will say that the server feels much more calm then it used to be.
3) Bonus turns should be eliminated. I haven't dug into the code to know for sure, but I think the intent was to give 3 turns for logging out for 3 hours and 6 turns for logging out for at least 6 hours. In practice I received bonus turns all the time, even while logged in. Sometime feels off here. I don't think there's any reason to encourage players to login at least once a day on a server like express. Reducing pressure on players to try to login perfectly will probably be a good thing on express. Logging in is its own reward in that you get better access to landgrabbing targets and the public market.
bonus turns
4) The 2 hour PS time feels overpowered. Countries get 30 turns every 2 hours and it takes most governments 10 turns to do 5 PSes. There seems to be little reason to not do a PS as long as you can find time to play more than once per day. Even as a casher I got nearly all of my land from PS. Changing this to 4 hours feels less overpowered.
5) I noticed that the public market was empty of food quite a bit. It's fairly annoying as a player to want to play turns but for there to be no food, especially if you only play once a day. The most straightforward solution would be to lower the food private market base purchase price to something like $70 for this server only and to make sure that the replenishment rate allows a typical country to play a good chunk of turns in an emergency. Thoughts on this?
6) I'd like to add defensive and intel allies back in a game as a way to grow the community spirit a bit and to encourage players to form positive relationships with other players. A server where most players don't interact other than farming bots feels a bit cold. We would disable FA and not allow the bots to get ingame allies to give players an advantage over them.
7) Bots should be visible ingame and in the feed during a set, if only so that players don't waste time sending ingame messages to NPC characters. Also if we don't allow ingame alliances with bots then a player could figure out who all of the bots are that way. Some players already know how to identify all of the bot countries, so marking them removes that advantage.
8) The $1000 public market price floor should be more visible to players. Maybe players who try to sell tech cheaper than that automatically have the prices raised to 1k. That might not be enough though because selling tech at $1001, which I saw during the set, is an incredibly bad move. To be fair, I don't know how many of these sales were done by bots instead of humans.
9) This is more of an FYI, but we might use express as a proving ground for improving the bots. Sets are only one week long and there's a lot of grabbing so I think it could work well.
10) Some of these changes will likely lower the maximum NW that's possible for players to attain. In some sense, this isn't fair from a leaderboards perspective. Some players will have a "best 3" number that will no longer be possible to achieve. I do think that leaderboards have their issues on a server like express where we've had over 500 rounds. It's simply impossible for some players to catch up. Adding a seasonal model for leaderboards could be a good change for express. Maybe something like each season consists of 12 weeks and the seasonal leaderboards reset every season. The leaderboard metrics would be "best 3 NW", wins, and top 10 finishes. A player could still do well even if they only play for one round a month. This would also provide a good way to crown a champion for each season which would be the player who is performing the best under the new rules, as opposed to a great finish they had years ago. I don't know how much players care about the leaderboards, but hopefully this would provide a bit of prestige and fun competition for players.
11) There should be more frequent changes to the game play rules to balance strategies and to keep things interesting. As much as possible, I would want game play rules to be synchronized with other servers to keep it easiest for players. I do think that express will always need its own subset of rules though, like buying oil on the private market for example.
If you have any comments at all about what's written here or other changes you'd like to see on express, please post them here. I promise to read everything, but I may not respond to all comments. Thank you and I look forward to playing with you in future sets!
1) Bots should be able to retal, should buy less tech, and shouldn't all destock at the same time. The destocking is exploited by players, including myself last set, to get networths that otherwise aren't attainable. There are other minor improvements planned to bots covered in the other thread.
2) Changes to GDI - the other thread covers this. It would be good to close some of the holes and to make it harder for players to end up in a bad state, like forgetting to join GDI. I will say that the server feels much more calm then it used to be.
3) Bonus turns should be eliminated. I haven't dug into the code to know for sure, but I think the intent was to give 3 turns for logging out for 3 hours and 6 turns for logging out for at least 6 hours. In practice I received bonus turns all the time, even while logged in. Sometime feels off here. I don't think there's any reason to encourage players to login at least once a day on a server like express. Reducing pressure on players to try to login perfectly will probably be a good thing on express. Logging in is its own reward in that you get better access to landgrabbing targets and the public market.
bonus turns
4) The 2 hour PS time feels overpowered. Countries get 30 turns every 2 hours and it takes most governments 10 turns to do 5 PSes. There seems to be little reason to not do a PS as long as you can find time to play more than once per day. Even as a casher I got nearly all of my land from PS. Changing this to 4 hours feels less overpowered.
5) I noticed that the public market was empty of food quite a bit. It's fairly annoying as a player to want to play turns but for there to be no food, especially if you only play once a day. The most straightforward solution would be to lower the food private market base purchase price to something like $70 for this server only and to make sure that the replenishment rate allows a typical country to play a good chunk of turns in an emergency. Thoughts on this?
6) I'd like to add defensive and intel allies back in a game as a way to grow the community spirit a bit and to encourage players to form positive relationships with other players. A server where most players don't interact other than farming bots feels a bit cold. We would disable FA and not allow the bots to get ingame allies to give players an advantage over them.
7) Bots should be visible ingame and in the feed during a set, if only so that players don't waste time sending ingame messages to NPC characters. Also if we don't allow ingame alliances with bots then a player could figure out who all of the bots are that way. Some players already know how to identify all of the bot countries, so marking them removes that advantage.
8) The $1000 public market price floor should be more visible to players. Maybe players who try to sell tech cheaper than that automatically have the prices raised to 1k. That might not be enough though because selling tech at $1001, which I saw during the set, is an incredibly bad move. To be fair, I don't know how many of these sales were done by bots instead of humans.
9) This is more of an FYI, but we might use express as a proving ground for improving the bots. Sets are only one week long and there's a lot of grabbing so I think it could work well.
10) Some of these changes will likely lower the maximum NW that's possible for players to attain. In some sense, this isn't fair from a leaderboards perspective. Some players will have a "best 3" number that will no longer be possible to achieve. I do think that leaderboards have their issues on a server like express where we've had over 500 rounds. It's simply impossible for some players to catch up. Adding a seasonal model for leaderboards could be a good change for express. Maybe something like each season consists of 12 weeks and the seasonal leaderboards reset every season. The leaderboard metrics would be "best 3 NW", wins, and top 10 finishes. A player could still do well even if they only play for one round a month. This would also provide a good way to crown a champion for each season which would be the player who is performing the best under the new rules, as opposed to a great finish they had years ago. I don't know how much players care about the leaderboards, but hopefully this would provide a bit of prestige and fun competition for players.
11) There should be more frequent changes to the game play rules to balance strategies and to keep things interesting. As much as possible, I would want game play rules to be synchronized with other servers to keep it easiest for players. I do think that express will always need its own subset of rules though, like buying oil on the private market for example.
If you have any comments at all about what's written here or other changes you'd like to see on express, please post them here. I promise to read everything, but I may not respond to all comments. Thank you and I look forward to playing with you in future sets!