Aug 14th 2011, 17:24:02
EDIT:
I was thinking I was in the B/S forum :)
So I rather post this there ;)
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or get rid of such an useless and lame penalty and actually hit them with something else.
-15% private market costs
+40% construction speed.
+50% maximum population.
-35% maximum technology.
Also increase how Millitary Bases decrease the Private Market prices, and hit the game with a slower regeneration of the private market.
Actual Formula
(units_on_logoff*(0.985)^TGAL)+bonus*unit_rate*Land*TGAL
Rates:
Troops 3
Jets/Turrets 2.5
Tanks 1
Bushels 2
Changed to:
(units_on_logoff*(0.985)^TGAL)+bonus*unit_rate*Land/3*TGAL*(1+(MB/Land)
So a country with 25000 acres and 0 MBs would generate
1,800,000 Troops daily
and one with 25000 acres build up as bases would get double of that aka
3,600,000 Troops daily
so a MBR would generate Millitary twice as fast as the rest of the countries this should hinder if not KILL non MBR private market destocks late set.
EDIT:
Oh and before you point it out, yes I am aware I nerfed the regeneration beyond belief, that is why the Regeneration bonus should give more % points so those that decide to go MBR can actually exploit their strat.
Bonus Changed from +0.5% to +0.75%, increasing the max per set from +32% estimate to 45%
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