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Makinso Game profile

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2908

Apr 11th 2010, 23:09:56

I've rounded the networth numbers a little to keep it easy


NBK/IMP/DK(Allies):
Starting Networth: 1.15B TNW
Current Networth: 803M
Currently Tagged: 372

tag hits kills hpk defends deaths hpd
IMPxCC 5747 18 319 6801 28 243
DKxCC 2872 9 319 4043 14 289
NBKxCC 11170 52 215 19971 74 270
Total 19789 79 250 30815 116 266




AoDT/Syn(Axis):
Starting Networth: 850M TNW
Current Networth: 913M TNW
Currently Tagged: 457

tag hits kills hpk defends deaths hpd
xXAoDTXx 19976 85 235 9117 38 240
SYNxCC 10839 31 350 10672 41 260
Total 30815 116 266 19789 79 250
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So far IMP seems like the alliance coming out best at there side they were 90 tagged when it all started. Yet they score half the hits NBK has whom were 275 tagged when this all started. NICE JOB IMP a true change of pace since last set.

The Axis plans to take out NBKs breakers and stockers in there FS seems to be paying off. Where the Allies were a good 300M TNW ahead of the Axis when this all started they are now slowly falling under the TNW of The Axis.

Walling efforts differ alot on both sides yet both have a similar HPK. The Axis have had more and better wallers on there side so far. The Allies have had the advantage that at the prior 48 hours there countries were bigger networth wise thus costed The Axis more turns to kill. The Allies had only a few wallers on there side come online.


Overall the war seems to tilt in the favour of the Axis but it could still go both ways. The 3 key things that will decide this war is Target selection, Restarting and the ability to maintain a proper production/income whilest breaking with your countries.

Makinso Game profile

Member
2908

Apr 11th 2010, 23:24:57

Oh and!!

I'm enjoying the war :)

Rip It Up Game profile

Member
768

Apr 12th 2010, 0:31:11

definitely a good fight so far. AODT doesnt seem to be pulling the same FS numbers they did last set, but still as always find a way to get on to stonewall to make it hard for the allies to get kills.

But the CS has been credible by the allies.

"The Allies have had the advantage that at the prior 48 hours there countries were bigger networth wise thus costed The Axis more turns to kill"

Actually Mak, unless you had to lemming a helluva lot of hits, targeting countries higher in NW takes you less turns to kill because the code favours small countries hitting large ones in terms of losses per hit. Killing countries lower in NW takes longer to kill because of DR.


NBK is also having fun...we are still in the fight! Even after some heavy losses to our breakers.

Well done IMP and DK :-)
Pain is weakness leaving the body.
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Desperado Game profile

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2972

Apr 12th 2010, 0:51:38

qz turned dr's off for kill runs last set

Originally posted by Primeval:
pants antler

LeftyHa8er Game profile

Member
751

Apr 12th 2010, 1:12:40

u got me when i was at work lol so i was fluffed

Bsnake Game profile

Member
4287

Apr 12th 2010, 1:37:11

nicely put mak.....


Seems to be keeping the 10k hits in front....

Always hard to run a country advantage, more so when they are active hitters.....

Will come down to hit selection now....
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

Zues The Greek Game profile

Member
284

Apr 12th 2010, 3:16:45

Excellent summary and Despie wears depends! :P

Rip It Up Game profile

Member
768

Apr 12th 2010, 8:34:47

Desp, whatever he has done..it hasnt worked :-P try it and you will see.
Pain is weakness leaving the body.
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Desperado Game profile

Member
2972

Apr 12th 2010, 12:45:40

he turned something off last set, I know cause I was talking to him about it when I attacked with one of my countries so fast the server finally stopped me at -175 turns.... yes folks... 301 turns used in a speed kill... ahh.. brings back memories of elitesoldier lmao!

only part that sucked about that really was my country was useless for about 4 days

Originally posted by Primeval:
pants antler

Rip It Up Game profile

Member
768

Apr 13th 2010, 12:20:21

yeah but thats one helluva crippling FS! LOL
Pain is weakness leaving the body.
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Desperado Game profile

Member
2972

Apr 13th 2010, 12:42:34

well, yeah.

a 150 country tag can kill probably at least 100 countries in the fs that way lol.


only problem is... you're a sitting duck for 3 days afterwards lol

Originally posted by Primeval:
pants antler