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Billyjoe of UCF Game profile

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1523

Oct 31st 2010, 21:54:08

I haven't ran any numbers and i don't know any crazy formulas but I have seen quite a bit of KR's in my day.

now I can AB a country 40 times and BR a different country 40 times and it seems like BR's take out most or all of the CS's. Where AB its only purpose is to clean out buildings and its inferior or so it seems.

I think either AB needs to be stronger or more useful in some way or BR needs to be nerfed.... discuss!

DM Game profile

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Oct 31st 2010, 22:02:01

I understand you're upset because the bills suck, but this is no way to fire up a debate sir!

Slagpit Game profile

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Oct 31st 2010, 22:16:01

BRs and ABs do identical damage to buildings.

Popcom Game profile

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1820

Oct 31st 2010, 23:45:28

how to spot a wow player 101 lol

but seriously, i do think the # of CS destroyed needs an adjustment. seems like there the first to go, which is very frustrating.
thou i guess thats the point eh..
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Billyjoe of UCF Game profile

Member
1523

Oct 31st 2010, 23:54:41

slag i haven't tried it but i swear if you do 40 br's more cs's will get destroyed then if you do 40 ab's.

and DM i'm at peace with the bills sucking.

snawdog Game profile

Member
2413

Nov 1st 2010, 0:17:36

I do believe BJ is correct in this..
It seems you can do a limited # of BR and wipe out CS,making a future maiming FS a possibility for a smaller vs a bigger tag...
And i HAVE done an AB FS.....
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Pain Game profile

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4849

Nov 1st 2010, 3:38:29

yea BR's definatley destroy more CS then AB.
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Popcom Game profile

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Nov 1st 2010, 3:51:03

Originally posted by Billyjoe of UCF:
DM i'm at peace with the bills sucking.


my buddy is a huge bills fan, but i dont even bug him anymore...its past being funny at this point
1A - BLOWS
FFA- NBK4Life

~If at first you don't succeed, you are clearly not Popcom~

Slagpit Game profile

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Nov 1st 2010, 3:55:09

I'm looking at the code right now guys... it does the same damage.

Pain Game profile

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4849

Nov 1st 2010, 4:35:13

odd. if i had some free countries in ffa id do a test myself. but it sure seems like the BR's take down more CS then AB.
Your mother is a nice woman

NOW3P Game profile

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6503

Nov 1st 2010, 5:04:23

lol - you'd think you guys would take the word of the guy who helped code the game

Slagpit Game profile

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Nov 1st 2010, 17:32:32

Anyway, I'd be willing to hear arguments for toning down building or cs destruction for either attack? It's a fairly tough thing to balance.

Billyjoe of UCF Game profile

Member
1523

Nov 1st 2010, 18:00:02

yeah like i say slag i'm not the type of player to run tests and do mathematics on it. but i've done about 10 ab runs this set. and had quite a few br's done on me. and i ended up with 0 CS's while I still had several hundred other buildings up, how ever my ab target still had a decent amount of cs's up.

But I wouldn't mind seeing maybe AB's cs destruction increased and Br's decreased. I mean currently with BR runs there are very poor ways to defend it. aka spend a bunch of money... and if you do defend it it's pretty much useless there after. at least with GS's you can defend by taking turns and getting more pop or land kill you can explore and balloon up land.

But yeah as it stands now even agreeing that AB's damage is the same as BR's should it be if so what is the point of AB'ing. I think either AB should do more damage or maybe drop something else along with it.

I don't know just idea's i'm tossing around.

Thunder Game profile

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2323

Nov 1st 2010, 18:50:01

Maybe its because Bombing Runs are more accurate then ABs :P
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Crippler ICD Game profile

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Nov 1st 2010, 18:58:21

Then they should require more turns :-O lol
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NOW3P Game profile

Member
6503

Nov 1st 2010, 20:53:40

Nah - with them new smart munitions, a tank can put a round up your arse without even scraping the dingleberries from 20+ miles away.

I kinda like things right where they are. BRs/ABs SHOULD destroy a good amount of CSs - especially with BRs, as that's really what makes them favorable to GSing when the target may get on to wall (unless he's sitting on nice fat stockpiles of food :-))

Makinso Game profile

Member
2908

Nov 1st 2010, 21:58:31

hmhmm BillyJoe

It could be the differences you have in NWs/Buildings build etc that make the difference in AB/BR results.

Thunder Game profile

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Nov 1st 2010, 22:14:16

what would you know...you're only a game moderator :P
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2010 Armchair GMs League Champion
DEFEATER OF MRFORD!
FoCuS'D

NA FA/Senate
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Ninja since born....Awesome Forever!

Billyjoe of UCF Game profile

Member
1523

Nov 2nd 2010, 17:15:39

And further more how does a Nuke not take out any cs's. I mean i understand losing a ton of land is devastating but no cs's?

using that precedent maybe BR's shouldn't take out CS's and AB's should. Since BR also takes out population... aka killing a country?

iZarcon Game profile

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Nov 3rd 2010, 9:03:10

sounds good to me, BJ. well, at least half the CS that an AB does.

*quietly backs out of FFAT before he gets noticed*
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Crippler ICD Game profile

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Nov 3rd 2010, 9:04:26

zomg iZarcon posted!
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[14:26] <enshula> i cant believe im going to say this
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Newworld Game profile

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386

Nov 3rd 2010, 17:54:50

I think it would be interesting to decrease the amount of CS's that BR destroy and Maybe increase the amount of CS's AB attacks destroy or keep it the same.

My thoughts are this would make the attack strategies as followed:
1)GS attacks are good for opponents with alot of bushels stock or running casher strats.
2)BR attacks are favorable for quicker kills and they can destroy buildings which causes countries to need to rebuild.
2)If BR CS destruction is lowered then adding in some AB attacks become necessary to do the crippling effect on a country by slowing the rebuild time which is not hurt as much in BR attacks.

I think it might just "adjust" the necessary make up of a war country, making tanks more viable then currently needed.

* I am a tree hugger, so granted my war strategy knowledge is not the best on this server. Just my thoughts.
pew pew pew

Billyjoe of UCF Game profile

Member
1523

Nov 3rd 2010, 19:30:38

like i say it just seems right now AB's are not as useful as they could be (granted they always have been) and BR's when it comes to maiming are pretty out of control.

Pain Game profile

Member
4849

Nov 4th 2010, 7:10:06

ok so i just did a test.

4 countries, all had 2700 acres, 1135 indies and farms each. 250 oil rigs, 80 CS NW: 511,109

50 ABs on one coutnry and 50 BR on the another. end result they both had 350 indy/farms 77 oil rig and 30 CS left.

so with that being said, sorry for doubting you Slaggy :P
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QM Diver Game profile

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1096

Nov 4th 2010, 8:01:23

WoW!
That had to be.. PAINfull!
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Kill4Free Game profile

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3197

Nov 4th 2010, 8:50:28

That is interesting Pain, that means every BR/AB killed 1 cs. I think it pretty much keeps killing a minimum of 1 CS a hit, which is the irritating part.
So many ways to die, only one way to live...
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iZarcon Game profile

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Nov 4th 2010, 16:09:55

or maybe first few attacks destroyed 2, then 1, then none...
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Kill4Free Game profile

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3197

Nov 4th 2010, 16:55:56

Nah, after just getting out of a war, I had several countries BR'ed to the ground. When it gets to the point where about 20% of my original buildings are left standing, and 0 CS are left standing (out of 200).

When count of CS you should lose is less then 1 it rounds it up to 1.

I find you lose 200 cs in about 70-80 BRs, if you had 300 cs, would die in 90 BRs ish.

The way it should do it is, when then amount of CS you should lose is less then 1, say 0.6 it should be a 60% chance you will lose 1 cs.

This would fix most of the issues people are having with this :D


Edited By: Kill4Free on Nov 4th 2010, 20:55:59
See Original Post
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Billyjoe of UCF Game profile

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1523

Nov 4th 2010, 17:09:34

Thanks for the test pain. if its blanket one CS a hit that seems unfair regardless of what your other buildings are. I agree with K4Free perhaps make it percentage based?

Pain Game profile

Member
4849

Nov 4th 2010, 18:52:16

ok new test. country with 150 CS loses the following

first 28 AB's took down 2 CS per hit. once it was down to 94 CS it dropped to 1 CS destroyed per hit until there were no CS left.
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Kill4Free Game profile

Member
3197

Nov 4th 2010, 20:56:20

I just explained that part Pain :P Thanks for testing though!

But I also expect from your numbers you were hitting someone a lot smaller then you.

Had it been equal NW woulda been killing 3 maybe 4 cs at first, and would only kill one at a time at the 50 mark.
So many ways to die, only one way to live...
NBK

Pain Game profile

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4849

Nov 5th 2010, 4:24:06

nope they were identical in networth and land.
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NOW3P Game profile

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6503

Nov 5th 2010, 5:17:31

I just did some testing of my own on UofT :-)

I got the exact same results as Pain. It took about 170 attacks to level 200 CS.

Kill4Free Game profile

Member
3197

Nov 5th 2010, 10:12:04

Hmm, I had 180 CS that were leveled after 114 BR's.
So many ways to die, only one way to live...
NBK

Herr_England Game profile

Member
133

Nov 5th 2010, 15:54:34

I attempted to recreate the results with two of my communist countries. Once I ordered the AB sent, the Soldiers refused to fight fellow communists, drafted a pact of proletarian solidarity between the two countries, and then started losing money every turn... wtf?

I'll be here all week.
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