Aug 26th 2010, 19:01:30
The problem with it is that it's completely against the main spirit of the game (at least I see it that way), which I would say is to play multiple countries in a way to achieve as best as you can with them.
Of course, having said that, I've done very well for myself following llaar's blueprint to easy land by doing the land-trading between countries thing this set, so I can't say I'm innocent of self-farming.
It'd make it a much more unpredictable and interesting game if we all went back to grabbing.
Also, I find most of the reasons for why self-farming is better to be crap.
Silly reason #1: If Random Self Farmer only hits himself, it doesn't affect the rest of us.
This is, of course, false, for the very reason Popcom brought up. If you're not worried about having to defend yourself from retals and you're not worried about getting enough jets to break reasonable targets, you're not utilizing the market. Then we have a market where industrialist is only really a feasible strategy for the first few hundred turns until the market turns to crap. TMBR also turns into a pretty crappy strategy too, as it's much more beneficial to just continue stocking than it is to get military that you can't sell (especially if you're playing the 0 base reseller mode, where you'd hardly be profiting on the current market prices).
Silly reason #2: The top players are going to end up with the same amount of land anyway, so it's better off for the rest of us.
This one I find to be total bullfluff. Now, if a big clan like NBK, LaE or PAN wanted to be total bullies to smaller clans, I suppose this is true, but if llaar (using him as an example simply because he is so proficient at making very fat countries) wasn't self-farming and got himself up to 100k acres by farming smaller tags, he's either going to have to buy some crazy defense in that country or he isn't going to keep it. Normal grabbing/retalling rules of 1:1 on normal hits help the competitive balance, and unless someone is willing to start pushing for the lame 1a L:L idea, someone with 100k acres isn't going to keep that land, because other players would find a way to make landgrabs that would prevent them from keeping that land. It would turn into a situation where the best players would have to try to figure out just how much land they can maintain with the amount of defense they're willing to buy.
Again, I'm not innocent here. For the first half of the set, I probably ranked in the top 5, at least top 10 players in land farmed from myself until I was getting near my land goals. So I'm not aiming the finger of blame squarely at anyone, not even LaE who has historically used far more self-farming and has been far more effective at it, than most anyone else.
Would the server be more interesting and probably more fun if self-farming were not tolerated? Probably so. Would I encourage it? Definitely.
But on the other hand, I don't see it happening, because people are being successful with self-farming, and I know that if I could find a competitive edge over other people that's within the rules (as self-farming clearly is), I wouldn't want to give that up if I was better at it than everyone else, too.