Oct 2nd 2023, 2:09:23
Those are specifically alive countries at the end of the set. Dead ones aren't counted in the total.
Large scale wars almost always cause a major influx in membership due to warring tags recruiting old buddies back to the game, in addition to the current netting meta being very boring FFO only. You can play solo and win the game netting, but wars require members, so there's more motivation to recruit. The 10 largest membership sets of the last decade were all server wars, with those involving attacks on LaF generating the most, likely due to a rich history of pissing people in the community off and cheating in addition to a handful of old LaF kill team members who only ever play their war sets.
Peaceful sets and friendly war sets tend to steadily decline where server-wide grudge wars cause the only consistent membership increases the game has seen over the last several years.
As an example, LaF was 29 members pre-war, 32 members the set they won (that's them recruiting a few wardogs back). They are at 23 now which is a decrease from their war numbers for a net decrease of 6 people from their pre-war total.
Pre-war SOL was 15 members, SoF was 7, mercs was 12, elders, thebomb and apoc hadn't come back and joined the war yet. The set they won, Elders/mercs was 22 members, SoF 10, SOL 17, apoc 6, cc 3, bomb 5 and 3 solos. Net increase of 22 members.
Just with people who were tagged, it's easy to see how war tends to increase membership, but counting people that either didn't tag their restarts after they died, or played solo, the total net gain at the peak of the war was north of 50, and it's only now fallen back to pre-war totals. Next set should be an all time low if you follow the trends.
The peak of the war had the highest amount of members playing 1a since the height of covid in mid-2020. The numbers 4 sets ago hit highs that weren't seen in years aside from the peak of the pandemic.
Large scale wars almost always cause a major influx in membership due to warring tags recruiting old buddies back to the game, in addition to the current netting meta being very boring FFO only. You can play solo and win the game netting, but wars require members, so there's more motivation to recruit. The 10 largest membership sets of the last decade were all server wars, with those involving attacks on LaF generating the most, likely due to a rich history of pissing people in the community off and cheating in addition to a handful of old LaF kill team members who only ever play their war sets.
Peaceful sets and friendly war sets tend to steadily decline where server-wide grudge wars cause the only consistent membership increases the game has seen over the last several years.
As an example, LaF was 29 members pre-war, 32 members the set they won (that's them recruiting a few wardogs back). They are at 23 now which is a decrease from their war numbers for a net decrease of 6 people from their pre-war total.
Pre-war SOL was 15 members, SoF was 7, mercs was 12, elders, thebomb and apoc hadn't come back and joined the war yet. The set they won, Elders/mercs was 22 members, SoF 10, SOL 17, apoc 6, cc 3, bomb 5 and 3 solos. Net increase of 22 members.
Just with people who were tagged, it's easy to see how war tends to increase membership, but counting people that either didn't tag their restarts after they died, or played solo, the total net gain at the peak of the war was north of 50, and it's only now fallen back to pre-war totals. Next set should be an all time low if you follow the trends.
The peak of the war had the highest amount of members playing 1a since the height of covid in mid-2020. The numbers 4 sets ago hit highs that weren't seen in years aside from the peak of the pandemic.