Apr 8th 2024, 22:36:20
Update 04/10: Major rework removing the UNAP part
None of this is committed development and there's no timeline for it. The overall goal of these changes is to make it easier for clans to recruit and keep players. It also provides a base to add additional functionality in the future.
Player Registration:
Players will be asked for an initial country name during registration. They will also have the option to join a random clan (see 1)) which is checked by default. Upon confirming their email address they will automatically have a country created on the Alliance Server.
New functionality for clan admins:
1) Clan admins can allow countries to join the tag without the tag password if their tag has 3 or more countries in it. This setting can be changed but defaults to off.
2) A clan admin can specify other tags as DNH. This is a private, one-way action intended to prevent accidental hits.
3) Clan admins can restrict attacks and harmful spy ops made by their members at the country level. The default option is "probation". All options:
a) Probation: Can only attack or harmful op NPC countries
b) Trusted: Can only attack or harmful op countries not in DNH tags
c) Owed Reps: Can attack or harmful op any country not in a UNAP tag
4) Clan admins can restrict their members from sending FA at the country level. The default option is "no FA". Possible options:
a) Cannot send FA to anyone
b) Can send FA to anyone
New rules for tagging:
1) If a country leaves a tag it cannot attack, do harmful ops, or join another tag for 72 hours.
2) Untagged countries have the option to join a random clan that allows for joining without the tag password.
3) NPC countries are identified ingame but are not marked in the ranks feed (happy to change this if a third party site owner requests it).
Here are a few scenarios to better illustrate what I'm trying to achieve with these changes:
* A friendly netting alliance wants to grow their alliance as much as possible without worrying about player skill. They allow all countries to join and use the country settings in 3) to prevent their new members from causing trouble. The worst outcome is that a new player finishes with a poor NW.
* A bad actor joins a clan with the intent of causing trouble. The clan admin is able to use the member role settings to prevent the bad actor from doing damage. The bad actor detags his country but is killed by other clans before the 72 hours is up.
Any constructive feedback is welcome, but I'm especially interested in any possible loopholes.
None of this is committed development and there's no timeline for it. The overall goal of these changes is to make it easier for clans to recruit and keep players. It also provides a base to add additional functionality in the future.
Player Registration:
Players will be asked for an initial country name during registration. They will also have the option to join a random clan (see 1)) which is checked by default. Upon confirming their email address they will automatically have a country created on the Alliance Server.
New functionality for clan admins:
1) Clan admins can allow countries to join the tag without the tag password if their tag has 3 or more countries in it. This setting can be changed but defaults to off.
2) A clan admin can specify other tags as DNH. This is a private, one-way action intended to prevent accidental hits.
3) Clan admins can restrict attacks and harmful spy ops made by their members at the country level. The default option is "probation". All options:
a) Probation: Can only attack or harmful op NPC countries
b) Trusted: Can only attack or harmful op countries not in DNH tags
c) Owed Reps: Can attack or harmful op any country not in a UNAP tag
4) Clan admins can restrict their members from sending FA at the country level. The default option is "no FA". Possible options:
a) Cannot send FA to anyone
b) Can send FA to anyone
New rules for tagging:
1) If a country leaves a tag it cannot attack, do harmful ops, or join another tag for 72 hours.
2) Untagged countries have the option to join a random clan that allows for joining without the tag password.
3) NPC countries are identified ingame but are not marked in the ranks feed (happy to change this if a third party site owner requests it).
Here are a few scenarios to better illustrate what I'm trying to achieve with these changes:
* A friendly netting alliance wants to grow their alliance as much as possible without worrying about player skill. They allow all countries to join and use the country settings in 3) to prevent their new members from causing trouble. The worst outcome is that a new player finishes with a poor NW.
* A bad actor joins a clan with the intent of causing trouble. The clan admin is able to use the member role settings to prevent the bad actor from doing damage. The bad actor detags his country but is killed by other clans before the 72 hours is up.
Any constructive feedback is welcome, but I'm especially interested in any possible loopholes.