Mar 23rd 2024, 16:52:38
We plan to create a new netgaining clan-based server tentatively named the Cooperation server. On this server, it is not possible to attack or to perform harmful spy ops on player countries. Countries will start with 180 turns, will gain 1 turn every 24 minutes, and can hold a maximum of 240 (480) turns. Each reset will last around 2 months.
Clans will use team-style restrictions with a maximum of 100 countries per tag. Players cannot spend turns if they are untagged. Players cannot drop their tag or drop acres. Clan admins will have a configuration option that allows open access to the tag. New players could join a random tag which allows for clan joins without the tag password. NPC countries would use the latest code ("express style") and would not be able to get allies.
This game server will have a number of special rules:
* A tech point is worth 4 NW instead of 2 NW.
* Standing orders will be changed to make them more fair and to make market transfers more difficult.
* The warfare and SDI technologies will not be present
* Government switches will not remove bonuses
* Base military expenses for jets are $0.2
* Users will be able to specify how long goods remain on the public market
* Only SS and PS attacks are permitted.
* A country can only PS up to twice every calendar day. A country can still do SS attacks if it has done its daily PSes. It works in the same way as the spy op refresh system.
* Base attacking military losses for SS are 98%.
* The Dictatorship government loses 50% less units when attacking.
* The maximum standard benefit of medical tech is 50%.
* Medical tech reduces military losses from attacking.
* The minimum acres per grab is 1 instead of 10.
* There are no humanitarians range restrictions.
* GDI is not available.
* Research allies provide HALF the typical benefit to allied countries that have less than 20% of the TPT of the techer.
* Offensive ally military losses are impacted by their govt attacking military loss modifier and medical tech.
* Offensive ally military losses are not impacted by the SS penalty for attacking military losses.
* FA packages cannot be sent.
* The daily spy op limit per country is 50 for dictatorships and 10 for all other governments.
* All information ops are allowed against other players.
* Harmful ops will use the "express style" formulas.
* All types of ops are allowed against NPC countries.
The rule customizations attempt to drive late set public market demand, make landgrabbing an NPC country a meaningful and strategic choice, and to encourage players to tag up with like-minded players. A player could create their own tag and play by themself but they would be playing at a disadvantage. I'm not fully satisfied with the extra military loss mechanic and expect to replace it one day with a different system, but the loss mechanic system is relatively easy to create.
Please share any feedback or ideas that you have for the Cooperation server.
Clans will use team-style restrictions with a maximum of 100 countries per tag. Players cannot spend turns if they are untagged. Players cannot drop their tag or drop acres. Clan admins will have a configuration option that allows open access to the tag. New players could join a random tag which allows for clan joins without the tag password. NPC countries would use the latest code ("express style") and would not be able to get allies.
This game server will have a number of special rules:
* A tech point is worth 4 NW instead of 2 NW.
* Standing orders will be changed to make them more fair and to make market transfers more difficult.
* The warfare and SDI technologies will not be present
* Government switches will not remove bonuses
* Base military expenses for jets are $0.2
* Users will be able to specify how long goods remain on the public market
* Only SS and PS attacks are permitted.
* A country can only PS up to twice every calendar day. A country can still do SS attacks if it has done its daily PSes. It works in the same way as the spy op refresh system.
* Base attacking military losses for SS are 98%.
* The Dictatorship government loses 50% less units when attacking.
* The maximum standard benefit of medical tech is 50%.
* Medical tech reduces military losses from attacking.
* The minimum acres per grab is 1 instead of 10.
* There are no humanitarians range restrictions.
* GDI is not available.
* Research allies provide HALF the typical benefit to allied countries that have less than 20% of the TPT of the techer.
* Offensive ally military losses are impacted by their govt attacking military loss modifier and medical tech.
* Offensive ally military losses are not impacted by the SS penalty for attacking military losses.
* FA packages cannot be sent.
* The daily spy op limit per country is 50 for dictatorships and 10 for all other governments.
* All information ops are allowed against other players.
* Harmful ops will use the "express style" formulas.
* All types of ops are allowed against NPC countries.
The rule customizations attempt to drive late set public market demand, make landgrabbing an NPC country a meaningful and strategic choice, and to encourage players to tag up with like-minded players. A player could create their own tag and play by themself but they would be playing at a disadvantage. I'm not fully satisfied with the extra military loss mechanic and expect to replace it one day with a different system, but the loss mechanic system is relatively easy to create.
Please share any feedback or ideas that you have for the Cooperation server.