Apr 30th 2024, 14:13:52
Originally posted by Turtle Crawler:
Originally posted by Slagpit:
Would you be so kind as to post the optimal farmer strat then? Since all players are going to play optimally anyway there's no harm in you posting it, right?
Extra turns you have to cash to get enough money to grab again benefits one strategy: techer. Because it's turns spent earning are far more productive.
To balance tech with other strategies you need to have a tradeoff between income and growth. But in the rules you implement you need that income to grow, so the tradeoff is gone and it becomes the only playable strat.
If you have a suggestion to make techer more balanced I will consider it. The server isn't live yet so it's not too late to make changes.