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koonfasa

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Jan 27th 2011, 12:54:30

I'd still like to sww country:country given a shot. How'd that get argued out?

Anyway, wouldn't this game be more interesting if the bonuses were more powerful? We're all clicking them, coz we're third. Although I do wonder who really checks those sites, and the other games out. And I wonder what first and second are like. They look more popular...

Make it give us 3 turns a point, that can be stored for a week, or plus 50% for a longer duration. Rather than gimmicks, make them tools. I like the idea of options to tweak your turns depending what you need to do. If it's just the netting bonuses, all that does is spread out all the players both across strats and within the strat (which is what I think needs to happen, but more so).

I like population growth the best, after the turns, but it barely helps. Most powerful one is prolly the -10% expenses, but I wouldn't know. I don't play theos.

Edited By: koonfasa on Jan 27th 2011, 13:02:24
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