Apr 14th 2011, 17:22:54
This doesn't seem like a well thought out idea to me.
I don't see how this could be beneficial to any server's playing environment. Our focus is on maintaining balance and fairness through our mechanic changes, not on niche mechanic changes which create more problems then they solve.
I don't see the fact that readiness requires turns to be used as a problem. It's the price you pay for attacking and is meant to be somewhat of an attack limiter. I don't see any good reason to remove that limiter, as mass attacking in a single session (especially FS attacking on clan servers) is already closer to being overpowered than it is to being underpowered.
There are mechanics that allow you to keep harming an oppoent while gaining readiness (spyops and missiles), I don't see a reason to make another way to do so.
I don't see how this could be beneficial to any server's playing environment. Our focus is on maintaining balance and fairness through our mechanic changes, not on niche mechanic changes which create more problems then they solve.
I don't see the fact that readiness requires turns to be used as a problem. It's the price you pay for attacking and is meant to be somewhat of an attack limiter. I don't see any good reason to remove that limiter, as mass attacking in a single session (especially FS attacking on clan servers) is already closer to being overpowered than it is to being underpowered.
There are mechanics that allow you to keep harming an oppoent while gaining readiness (spyops and missiles), I don't see a reason to make another way to do so.
-=Pang=-
Earth Empires Staff
pangaea [at] earthempires [dot] com
Boxcar - Earth Empires Clan & Alliance Hosting
http://www.boxcarhosting.com
Earth Empires Staff
pangaea [at] earthempires [dot] com
Boxcar - Earth Empires Clan & Alliance Hosting
http://www.boxcarhosting.com