May 10th 2011, 14:04:38
Agree on everything except for oil and govs
Ill add demo to the strats, but leaving out dict/tyr. They are new players and have no clue how to attack. No need for them to play those strats the second they walk into the game.
Also producing oil as fasc isnt essential, specially if your not attacking. So leaving it out still They can figure it out when they get more involved.
Ill add mil tech to industrial, was leaving it out due to simplicity (eg i have it for all my strats)
And i added the negative income suggestion. Hope its not too hidden among info
Ill add demo to the strats, but leaving out dict/tyr. They are new players and have no clue how to attack. No need for them to play those strats the second they walk into the game.
Also producing oil as fasc isnt essential, specially if your not attacking. So leaving it out still They can figure it out when they get more involved.
Ill add mil tech to industrial, was leaving it out due to simplicity (eg i have it for all my strats)
And i added the negative income suggestion. Hope its not too hidden among info
<Drinks> going to bed
<Drinks> pm me if I get hit
<-- Drinks is now known as DrinksInBed -->
<DrinksInBed> looks like I'm an alcoholic
<Drinks> pm me if I get hit
<-- Drinks is now known as DrinksInBed -->
<DrinksInBed> looks like I'm an alcoholic