Jun 19th 2011, 1:37:30
Originally posted by crag:
to negate the power of the fs they should just make killing take more turns and it easier to wall. instead of lowering the turns just make it take more turns to kill. just tweek the formulas so instead of killing in 200 hits it takes 300 hits. that has the same effect as lowering the turns we have. then make it so you can regain population easier when you have low pop and slower when you have more pop. there are times where you run a turn and get 40 pop and they can kill all that with one attack and then when you get real low that 40 pop is 4-8 hits.
I disagree. The turns required to kill are about perfect for the size of the game at the moment. Any change in this really only hurts the smaller alliances (having enough people on at the same time) vs larger alliances just killing less.
Also, when EE was in beta testing (the first set) I remember the GS/BR formula being off by quite a bit, requiring about 800 turns to kill. That wasn't so fun then, and it certainly wouldn't be now.
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