Nov 24th 2011, 16:02:06
i presume detmer you mean something that changes turns gained walling from
8 attacks and 18.666 turns wasted for every 1 turn walling at 5 civ/gs and something like .7 attacks per turn walling at near max pop
if you put it over 1 at near max pop and decreased it to under 1 at low pop that encourages people to wall gradually and makes it so with enough persistence about 2-3 people could eventually get a kill
(reducing the risk of a group dropping below critical mass, which i was always interested to see if it would happen in the TIE/NM war, in other words a walling change can help smaller groups)
ive seen people talking about low-high-low percentage kills rather than flat or low-high though
8 attacks and 18.666 turns wasted for every 1 turn walling at 5 civ/gs and something like .7 attacks per turn walling at near max pop
if you put it over 1 at near max pop and decreased it to under 1 at low pop that encourages people to wall gradually and makes it so with enough persistence about 2-3 people could eventually get a kill
(reducing the risk of a group dropping below critical mass, which i was always interested to see if it would happen in the TIE/NM war, in other words a walling change can help smaller groups)
ive seen people talking about low-high-low percentage kills rather than flat or low-high though