Nov 26th 2011, 6:18:39
accidentally entered, editing
avnt actually seen the change yet myself but it sounds like its doing a check:
is food negative
if true then
if 25*food > food on hand
then set colour food=red
why not change it to a check for orange if it would be possible to runout with a random event that reduces food or cash by 1/3
obviously 25 random events isnt worth warning about but 1 random even when you sold on private to 0 and are producing less than 3x your consumption is possible
id suggest orange if 2 or 3 bad random events inside 25 turns would cause you to run out of food
on the building page perhaps a check which multiples bpt*buildingcost then gives red if its greater than cash+cashchange
and orange if its greater than cash+randompenaltycashchange
avnt actually seen the change yet myself but it sounds like its doing a check:
is food negative
if true then
if 25*food > food on hand
then set colour food=red
why not change it to a check for orange if it would be possible to runout with a random event that reduces food or cash by 1/3
obviously 25 random events isnt worth warning about but 1 random even when you sold on private to 0 and are producing less than 3x your consumption is possible
id suggest orange if 2 or 3 bad random events inside 25 turns would cause you to run out of food
on the building page perhaps a check which multiples bpt*buildingcost then gives red if its greater than cash+cashchange
and orange if its greater than cash+randompenaltycashchange