Jan 16th 2012, 2:44:32
Currently, tech allies work by giving 10% of whatever you tech to your allies (limited to 10% of their TPT). Example of how it currently works:
I have 1000 TPT.
My 3 allies have 500, 1000 and 5000 TPT.
If my 3 allies each tech one turn, I gain 50 tech, 100 tech and 100 tech respectively.
Similarly, if I tech one turn, each of my allies also gain 50, 100 and 100 tech respectively.
------------
I propose to change this to be reversed: Whenever I spend a turn to tech, none of my tech allies gain tech. Instead, I gain 10% of my allies TPT (limited to 10% of my TPT).
Example:
I have 1000 TPT.
My 3 allies have 500, 1000 and 5000 TPT.
If my 3 allies tech one turn each, they each gain an additional 50, 100 and 100 tech from being allied to me respectively.
Similarly, if I tech one turn, I gain 50, 100 and 100 bonus tech respectively.
What this solves is tech leeching.
The player receiving the tech has to spend his turns teching. If all 4 players tech all their turns, then the amount of tech generated for each player isn't changed much at all.
I have 1000 TPT.
My 3 allies have 500, 1000 and 5000 TPT.
If my 3 allies each tech one turn, I gain 50 tech, 100 tech and 100 tech respectively.
Similarly, if I tech one turn, each of my allies also gain 50, 100 and 100 tech respectively.
------------
I propose to change this to be reversed: Whenever I spend a turn to tech, none of my tech allies gain tech. Instead, I gain 10% of my allies TPT (limited to 10% of my TPT).
Example:
I have 1000 TPT.
My 3 allies have 500, 1000 and 5000 TPT.
If my 3 allies tech one turn each, they each gain an additional 50, 100 and 100 tech from being allied to me respectively.
Similarly, if I tech one turn, I gain 50, 100 and 100 bonus tech respectively.
What this solves is tech leeching.
The player receiving the tech has to spend his turns teching. If all 4 players tech all their turns, then the amount of tech generated for each player isn't changed much at all.