Jun 28th 2010, 23:29:14
DROP SPIES ALTOGETHER
TRASH EM THROW EM ON THE DUSTBIN OF HISTORY
easily replace them with cyber warfare---- RISE of the Puter Warriors
-crash the stock market
-crash the electrical grid
-hack opps' missile guidance systems
-redirect bombing runs to wrong target
-grab total control of a country for ten turns
(everything but delete or sell all military)
-turn a republic into a fascist
-cause oil spill (that is a good one llaar)
helps keep the game timely
-steal research
given that our target demographic is puter gamers
cyber war will be a great improvement because the gamers can identify with hackers who cause havoc. Gamers can readily assume the role of techies at a keyboard whereas they can not envision themselves as skulkers in the wormwood
cyber ops should be at a minimum three times more destructive than current spy ops otherwise hacking will be useless and unrewarding; not the inducement that draws new players to a computer game
countries would have to build puter networks and do puter research to fend off the cyber crazies just like on swirve u had to have spies u couldnt just ignore them because they are so pitifully inept
create cyber war ops with stronger more dynamic consequences for failing to hire enough geeks
spies are so disrespected on this site
replace them with bespectacled techs
should be an easy switch drop spies, change a few ops,
empower the invader and boom an enhancement directed squarely at our target audience
and make the netters tremble
TRASH EM THROW EM ON THE DUSTBIN OF HISTORY
easily replace them with cyber warfare---- RISE of the Puter Warriors
-crash the stock market
-crash the electrical grid
-hack opps' missile guidance systems
-redirect bombing runs to wrong target
-grab total control of a country for ten turns
(everything but delete or sell all military)
-turn a republic into a fascist
-cause oil spill (that is a good one llaar)
helps keep the game timely
-steal research
given that our target demographic is puter gamers
cyber war will be a great improvement because the gamers can identify with hackers who cause havoc. Gamers can readily assume the role of techies at a keyboard whereas they can not envision themselves as skulkers in the wormwood
cyber ops should be at a minimum three times more destructive than current spy ops otherwise hacking will be useless and unrewarding; not the inducement that draws new players to a computer game
countries would have to build puter networks and do puter research to fend off the cyber crazies just like on swirve u had to have spies u couldnt just ignore them because they are so pitifully inept
create cyber war ops with stronger more dynamic consequences for failing to hire enough geeks
spies are so disrespected on this site
replace them with bespectacled techs
should be an easy switch drop spies, change a few ops,
empower the invader and boom an enhancement directed squarely at our target audience
and make the netters tremble
FoG