Jun 28th 2010, 23:29:14
given that our target demographic is puter gamers
given that modern warfare is waged in cyberspace
REPLACE the OBSOLETE SPY OPS WITH HYPER-MODERN CYBER WAR OPS
cyber war will be a great improvement because the gamers can identify with hackers who cause havoc. Gamers can readily assume the role of techies at a keyboard whereas they can not envision themselves as skulkers in the wormwood
CYBER WAR OPS might include
-taking control of missile guidance systems to hit wrong targets
-redirecting bombing runs to unintended victims
-stealing research
-crashing the internet
-hacking the banking system
-causing oil or chemical leaks( i like LLaar's idea to keep game current)
-crashing the electrical grid
-causing a revolution from one government to another
-briefly assuming control over target's turns
cyber ops should be at a minimum three times more destructive than current spy ops otherwise hacking will be useless and unrewarding; not the inducement that draws new players to a computer game
countries would have to build puter networks and do puter research to fend off the cyber crazies just like in the old days u had to have your own spies; u couldn't just ignore them because they are so pitifully inept, so painfully putrid
the anti-spy contingent has argued that spies are unfair, not true-to-life and not reflective of modern warfare: this argument has prevailed mightily on this site. By contrast, hackers are imminent, real-life threats whose inclusion in the game is fair.
create cyber war ops with stronger more dynamic consequences for failing to hire enough geeks
spies are so disrespected on this site
replace them with bespectacled techs
should be an easy switch
drop spies, change a few ops, empower the invader and boom we have an enhancement directed squarely at our target audience
does anyone know of a war game where you hack into the opponent's military chain of command?
i would love to play such a game
given that modern warfare is waged in cyberspace
REPLACE the OBSOLETE SPY OPS WITH HYPER-MODERN CYBER WAR OPS
cyber war will be a great improvement because the gamers can identify with hackers who cause havoc. Gamers can readily assume the role of techies at a keyboard whereas they can not envision themselves as skulkers in the wormwood
CYBER WAR OPS might include
-taking control of missile guidance systems to hit wrong targets
-redirecting bombing runs to unintended victims
-stealing research
-crashing the internet
-hacking the banking system
-causing oil or chemical leaks( i like LLaar's idea to keep game current)
-crashing the electrical grid
-causing a revolution from one government to another
-briefly assuming control over target's turns
cyber ops should be at a minimum three times more destructive than current spy ops otherwise hacking will be useless and unrewarding; not the inducement that draws new players to a computer game
countries would have to build puter networks and do puter research to fend off the cyber crazies just like in the old days u had to have your own spies; u couldn't just ignore them because they are so pitifully inept, so painfully putrid
the anti-spy contingent has argued that spies are unfair, not true-to-life and not reflective of modern warfare: this argument has prevailed mightily on this site. By contrast, hackers are imminent, real-life threats whose inclusion in the game is fair.
create cyber war ops with stronger more dynamic consequences for failing to hire enough geeks
spies are so disrespected on this site
replace them with bespectacled techs
should be an easy switch
drop spies, change a few ops, empower the invader and boom we have an enhancement directed squarely at our target audience
does anyone know of a war game where you hack into the opponent's military chain of command?
i would love to play such a game
FoG