Feb 7th 2013, 17:29:38
Originally posted by Xinhuan:
I do think its more than "71 turns to gain 4000a" though. Since you didn't account for cashing another 10+ turns or so to get the cash to buy the tech to maintain tech% (probably 30 tech per acre spread over res/bus/strat/weap), and another 5 turns for the jet/oil and turrets (this would already be part of the bottomfeeder's routine of 2k/day) and it's probably closer to 85 turns to gain 4000a.
I don't see how it is any different from bottom feeding. To get the techs up. The 70 turns bottom feeding didn't account for buying the tech or jets.
The difference here is that since all the acres are gained at once you are gaining the tech every other day as opposed to every day. But your cash/turn is higher because the land gained produces more than the loss of tech %. I.E. If you start with 50000 acres at 170% tech and you gain 4000 acres. 54000 acres at 168% tech cashes more than 52000 acres at 169% tech.
Reminder:
In the original analysis you are actually done building at 56 turns (6 turns spent spying and attacking). The remainder of the turns are the cashing that equalizes the non-equivalent costs of the two scenarios. You have to buy the same amount of tech in both scenarios.
And it looks like I don't know how to add. 4 turns spying, 2 attacking, 50 building, 5 cashing for turrets, 6 cashing to make up for the additional build costs = 67