Mar 10th 2013, 18:46:52
Goods in your market doesn't reduce the replenishment rate, Serp. That's a common misconception.
Instead, existing goods in your PM decays at 1.5% per turn, so it APPEARS as though replenishment is reduced.
Note that full replenishment is only added, AFTER all decay has been deducted for the amount of turns since you last logged in. That is, if you logged out for N turns, then
Units at login = (Units at logout)*(0.985^N) + (PM regen)*N
where (PM regen) is equal to the amounts outlined in Makolyte's first post (which forgot the PM bonus).
If you logout with 0 units, then obviously nothing decays. There is no limit to the amount of units you can have in your PM, if you logout for 3 weeks, you will have 3 weeks of PM regen at login (which decays away really fast every turn thereafter).
Instead, existing goods in your PM decays at 1.5% per turn, so it APPEARS as though replenishment is reduced.
Note that full replenishment is only added, AFTER all decay has been deducted for the amount of turns since you last logged in. That is, if you logged out for N turns, then
Units at login = (Units at logout)*(0.985^N) + (PM regen)*N
where (PM regen) is equal to the amounts outlined in Makolyte's first post (which forgot the PM bonus).
If you logout with 0 units, then obviously nothing decays. There is no limit to the amount of units you can have in your PM, if you logout for 3 weeks, you will have 3 weeks of PM regen at login (which decays away really fast every turn thereafter).