Apr 7th 2013, 4:18:33
I'm proposing a different solution, and one that is MUCH easier to code. It's very simple, and doesn't require people to track 2 different readiness numbers with different amounts of regen, etc etc:
For every special attack made (Attacks that are not SS/PS), if there are any stored turns, reduce the stored turn count by 1.
So for Alliance server, if you have 120(120), the first 120 turns would be about 51 attacks (without using missiles to regain readiness), reducing the remaining 120 stored turns to 0(69) by the end of the first 120 turns (and logging out with 100% readiness).
60 turns later, at next login, you will have 120(9), which will become 0 stored turns after 9 attacks, which means that a total of 60 turns is lost, making FSes less powerful.
A clan that is on the receiving end of a FS that doesn't have any stored turns would not be penalized in any way. The 60 turn difference would then be almost a full day's difference. Obviously, the FSing clan will still have a small advantage, having 60 more turns to FS with, but this is a lot less significant.
Spyops would not count as special attacks for this purpose, and it could encourage more people to use turns to spy, demo and sabotage missiles, among other things instead of leaving it to the "high SPAL only" countries to do.
Using missiles however, would count towards losing stored turns, so a FS that uses a lot of missiles would result in a loss of a lot more stored turns.
This would also force players in a war to login every day to stay active, because accumulating any stored turns during a war is a loss of turns. Player Activity then counts for a lot more in a war, players can no longer show up once every 2 days and not be penalized for it.
In a non-war situation, stored turns are not affected, and would not affect the netting game. This would also directly nerf the 360(360) stored turns problem on Express server, right now, you can pretty much outright kill a country in about 12 hours if the target does not log on.
For every special attack made (Attacks that are not SS/PS), if there are any stored turns, reduce the stored turn count by 1.
So for Alliance server, if you have 120(120), the first 120 turns would be about 51 attacks (without using missiles to regain readiness), reducing the remaining 120 stored turns to 0(69) by the end of the first 120 turns (and logging out with 100% readiness).
60 turns later, at next login, you will have 120(9), which will become 0 stored turns after 9 attacks, which means that a total of 60 turns is lost, making FSes less powerful.
A clan that is on the receiving end of a FS that doesn't have any stored turns would not be penalized in any way. The 60 turn difference would then be almost a full day's difference. Obviously, the FSing clan will still have a small advantage, having 60 more turns to FS with, but this is a lot less significant.
Spyops would not count as special attacks for this purpose, and it could encourage more people to use turns to spy, demo and sabotage missiles, among other things instead of leaving it to the "high SPAL only" countries to do.
Using missiles however, would count towards losing stored turns, so a FS that uses a lot of missiles would result in a loss of a lot more stored turns.
This would also force players in a war to login every day to stay active, because accumulating any stored turns during a war is a loss of turns. Player Activity then counts for a lot more in a war, players can no longer show up once every 2 days and not be penalized for it.
In a non-war situation, stored turns are not affected, and would not affect the netting game. This would also directly nerf the 360(360) stored turns problem on Express server, right now, you can pretty much outright kill a country in about 12 hours if the target does not log on.