Aug 23rd 2013, 17:35:16
Hi All,
As promised, I'm implementing a hotfix for the fast-DR, based on observing actual game play.
On Monday 00:00 GMT (1377475200 unix time) the fast-DR decay rate will change from 0.07% per hit to:
0.04% for GS
0.05% for AB &etc
0.06% for BR
The way they are applied is that hits are counted, and the base is used for the current hit; ie it doesn't matter if previous hits were BR or GS, only how many there were, and what you are attacking with now.
Whether or not this will render the fast-DR ineffective or not remains to be seen.
Thanks, and once again leave your thoughts/comments/suggestions below.
-qzjul & the EE Dev team
As promised, I'm implementing a hotfix for the fast-DR, based on observing actual game play.
On Monday 00:00 GMT (1377475200 unix time) the fast-DR decay rate will change from 0.07% per hit to:
0.04% for GS
0.05% for AB &etc
0.06% for BR
The way they are applied is that hits are counted, and the base is used for the current hit; ie it doesn't matter if previous hits were BR or GS, only how many there were, and what you are attacking with now.
Whether or not this will render the fast-DR ineffective or not remains to be seen.
Thanks, and once again leave your thoughts/comments/suggestions below.
-qzjul & the EE Dev team
Finally did the signature thing.