Dec 6th 2013, 22:04:56
Hi All,
We're putting in a quick balance adjustment for this Alliance reset, and other servers as they reset.
1) Fast DR Type 1 will be REMOVED (obviously, this does not affect FFA)
That is to say, the 45 second DR that reduces special returns (population killed &etc) will no longer be in effect.
HOWEVER< Fast DR Type 2 (fast attacks resulting in higher attacker military losses) *WILL* still be in effect.
2) Restarts will be buffed again to make restarting better.
They will also attempt to take into account stonewalling efforts.
Restarts will now be in protection for ONLY 15 turns (Assuming the previous country played more than 85 turns).
Restarts will now receive 70% of their previous country, plus 0.02% for every defend, to a max of 95% (Total defends all reset)
The items they will receive this percentage of are:
-land
-population
-pci
-money
-food
-oil
-buildings
-military units (YES spies, NO missiles)
-tech
These will each be subjected to the minimums that currently exist.
Additionally, stuff placed on market will be transferred to the new country, staying on market, with the same percentage aboved applied.
=============
INTENT:
With Fast DR, we were attempting to slow down kills to make it easier for players to respond to kills, so as to not have their work "wasted" by being killed without any chance to actually use their country to defend itself, and introducing a large delay in play because of restarting. This clearly did not work, as kills were nearly as fast, and just cost more resources for the attacker. With these changes, we have the same focus, but are approaching the problem from the opposite side. Rather than making kills more difficult, we're making restarting easier, and getting restarts out into the open faster, so that they can resume the fight almost immediately.
Incidentally, this plays well into the previous GS changes, which steal stuff from a country.
As always, your thoughts, comments, and suggestions are welcome below :)
Regards,
-qzjul & the EE Dev Team
We're putting in a quick balance adjustment for this Alliance reset, and other servers as they reset.
1) Fast DR Type 1 will be REMOVED (obviously, this does not affect FFA)
That is to say, the 45 second DR that reduces special returns (population killed &etc) will no longer be in effect.
HOWEVER< Fast DR Type 2 (fast attacks resulting in higher attacker military losses) *WILL* still be in effect.
2) Restarts will be buffed again to make restarting better.
They will also attempt to take into account stonewalling efforts.
Restarts will now be in protection for ONLY 15 turns (Assuming the previous country played more than 85 turns).
Restarts will now receive 70% of their previous country, plus 0.02% for every defend, to a max of 95% (Total defends all reset)
The items they will receive this percentage of are:
-land
-population
-pci
-money
-food
-oil
-buildings
-military units (YES spies, NO missiles)
-tech
These will each be subjected to the minimums that currently exist.
Additionally, stuff placed on market will be transferred to the new country, staying on market, with the same percentage aboved applied.
=============
INTENT:
With Fast DR, we were attempting to slow down kills to make it easier for players to respond to kills, so as to not have their work "wasted" by being killed without any chance to actually use their country to defend itself, and introducing a large delay in play because of restarting. This clearly did not work, as kills were nearly as fast, and just cost more resources for the attacker. With these changes, we have the same focus, but are approaching the problem from the opposite side. Rather than making kills more difficult, we're making restarting easier, and getting restarts out into the open faster, so that they can resume the fight almost immediately.
Incidentally, this plays well into the previous GS changes, which steal stuff from a country.
As always, your thoughts, comments, and suggestions are welcome below :)
Regards,
-qzjul & the EE Dev Team
Finally did the signature thing.