Dec 21st 2013, 20:45:41
By the way, I'm trying to illustrate that this is a problem, suiciders are now nearly invincible.
A) They don't lose any unspent turns, they get carried over to next restart
B) They only spend 15 turns in protection after restarting.
C) They restart with 70% of what they had, including any stock on market - if this was mostly jets, its still going to be an all-jetter, or all-tanker or whatever that can just continue doing whatever it was doing.
In essence, if a suicider was almost all jets and had expended his stock, if you could bomb jets and kill off 30% or more jets that way (and only like 20-30 times before spy DR kicks in), and demoralize it's readiness to 55% (because 15 turns of restart protection can recover the equivalent of 45% readiness), it would just be almost as good as killing the country - and spy ops only use a fraction of turns needed for a KR.
This is something nobody can protect against. You can't kill a country hanging on the 14th turn with 280m cash that is just on the edge of OOP, just storing turns. There's absolutely no way to stop it. Not only that, it is "abusable" - one could stock say 300m food, detag, get killed, then prepare one's restart for a massive suicide still with 210m food. Since it is a restart, it cannot be easily traced back to the original country it restarted from (especially if the original country just dropped to 10 acres to die - it restarts with 7 acres or something (is there a 100a minimum for restarting?), but the first grab on OOP would fix most things), nor would the original country's tag be held liable.
And is this tested against country deletion (both self-deletion and mod-deletion) whether such restarts will restart with the 70% bonus?
A) They don't lose any unspent turns, they get carried over to next restart
B) They only spend 15 turns in protection after restarting.
C) They restart with 70% of what they had, including any stock on market - if this was mostly jets, its still going to be an all-jetter, or all-tanker or whatever that can just continue doing whatever it was doing.
In essence, if a suicider was almost all jets and had expended his stock, if you could bomb jets and kill off 30% or more jets that way (and only like 20-30 times before spy DR kicks in), and demoralize it's readiness to 55% (because 15 turns of restart protection can recover the equivalent of 45% readiness), it would just be almost as good as killing the country - and spy ops only use a fraction of turns needed for a KR.
This is something nobody can protect against. You can't kill a country hanging on the 14th turn with 280m cash that is just on the edge of OOP, just storing turns. There's absolutely no way to stop it. Not only that, it is "abusable" - one could stock say 300m food, detag, get killed, then prepare one's restart for a massive suicide still with 210m food. Since it is a restart, it cannot be easily traced back to the original country it restarted from (especially if the original country just dropped to 10 acres to die - it restarts with 7 acres or something (is there a 100a minimum for restarting?), but the first grab on OOP would fix most things), nor would the original country's tag be held liable.
And is this tested against country deletion (both self-deletion and mod-deletion) whether such restarts will restart with the 70% bonus?