Verified:

qzjul Game profile

Administrator
Game Development
10,264

Dec 7th 2014, 4:35:29

Hi All,

**These changes are live in Alliance & FFA (& Alpha Servers), and roll into the rest as they reset**

Change #1:
--------------
I finally got some time to add in an actual new feature!

For the record, this is Slagpits idea which went up on the game dev board in Apr 2011, so it's been a while...

You will now - on the Private Market page - be able to burn oil (in multiples of 40) to generate units available for purchase on the Private Market.

The description is thus:

"Get your local industry to generate more private market units by giving them oil.
Spend 40 oil generate 30 troops, 25 turrets, 25 jets and 10 tanks to be available for purchase on the Private Market."

This is, according to Slagpits analysis, balanced such that a full TMBR ought to buy oil below $80 for reselling at end reset. Our working theory is that this will provide an alternate stocking market to bushels, bolster the oil market a bit, and potentially reduce destocking times for TMBR's. We shall see how it works in practise, but it sounds nifty :)



Change #2:
-------------

Reversion to original build cost formula. This is partially because the build cost change seems to have been ineffective - and we have since moved to using unit caps - and partially to allow TMBR conversions as per the previous change.

For the record the formula will now be (and originally was):

BuildCost = 3*land+1500



Change #3 -- FFA/MULTI-ALLOWED ONLY
-----------------------------------------------

The ghost-acre unit cap is being REMOVED for FFA/Multi-allowed servers. Because they like land. ;)



As usual, leave your comments, thoughts and suggestions below :-)


Regards,

qzjul & the EE Dev Team!

Finally did the signature thing.