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iccyh Game profile

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Dec 4th 2014, 19:47:57

There's nothing quite like putting up an end-of-'set military sale, only to see that half of it didn't take because you'd priced it too high, especially when you only budgeted cash for that one last turn.

Any chance we could get a warning about good being priced too high, rather than it accepting part of the sale and rejecting the rest?

Edited By: qzjul on Dec 11th 2014, 21:24:07
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