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Skittles Bro

Member
24

Apr 15th 2015, 18:23:56

so i was thinking of joining ffa next set with a solo tag and wanted to land trade...
Lets say i have 4 countries. Countries 2--4 all explored for 120 turns then country 1 hit country 2 and 3 then finished with country 4 with 5 PS's is that the correct way of landtrading or have i thought about it wrong all this time? Help?

Akula Game profile

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4106

Apr 15th 2015, 18:37:29

hit untagged bots, self-farm
5PSes ... maximum brigades out = 5 at a time :. cannot attack til the next day (20 hours)
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Raging Budda Game profile

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2139

Apr 15th 2015, 19:59:26

Haven't self-farmed myself much but I do believe there are set-long DRs on country to country hits. So if you only have 4, that DR count will go up quickly.

As Akula said, there is plenty of bot land out there. Though stay away from my bot land!!
Your base is mine!

Skittles Bro

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Apr 15th 2015, 20:54:42

how do you know which countries are bots

Akula Game profile

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Apr 15th 2015, 21:29:37

they generally don't hit you back when you hit them ... do you feel lucky punk ? ;)

https://www.youtube.com/watch?v=I530sPVQSc8
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MUFASA JACKSON Game profile

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505

Apr 15th 2015, 21:48:37

Originally posted by Skittles Bro:
how do you know which countries are bots


Any clan with a tag starting AND ending with one or more small "x"s are entire Bot Clans!


POST!
-----MUFASA


"I see with strobelight vision and I'm alwaze in a panic! My only skill is murder and I'm stuck on Automatic!"

Akula Game profile

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Apr 15th 2015, 21:51:23

^^ clearly, as Muffy said
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Dragon Game profile

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3712

Apr 16th 2015, 0:20:47

One country should only trade 5 times with any other. I personally only go 4, but you can get a tiny bit of benefit from a 5th hit if you do it only after all your countries have hit each other 4 times and you have max acres from 4 land trades.

A and B hit each other 4 times.
C and D hit each other 4 times.
A and C hit each other 4 times.
B and D hit each other 4 times.
A and D hit each other 4 times.
B and C hit each other 4 times.

Land trading is a good way to get large acres only if you're running 16 countries. If you run less, you really need to take those 4 countries and farm the Bot Countries before you start trading between your own countries.

Xninja Game profile

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1222

Apr 16th 2015, 11:15:17

I want to see 500k land countries trading with each other :-$
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Twain Game profile

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3320

Apr 16th 2015, 14:38:23

Originally posted by Skittles Bro:
so i was thinking of joining ffa next set with a solo tag and wanted to land trade...
Lets say i have 4 countries. Countries 2--4 all explored for 120 turns then country 1 hit country 2 and 3 then finished with country 4 with 5 PS's is that the correct way of landtrading or have i thought about it wrong all this time? Help?


Instead of this, I'll second what Dragon said, but elaborate a bit.

The problem with your version is that you're just basically farming your own countries. Land-trading isn't about transferring land, it's about generating ghost acres.

When Country A and Country B hit each other, they basically both break even (in theory at leasT) between the actually main acres they lose. Where land-trading is profitable is through the ghost acres that are generated on each hit. So Country A hits B and gains 1,500 acres and 500 buildings, but B only LOST the 1,500 acres. So those other 500 built acres are created out of thin air.

You'll also benefit from having as many countries as possible (you'll probably want to make all 16 available) because there are country-to-country diminishing returns, so that you can't go back and forth between A and B all set. You'll do that one say, then you'll do A and C, then A and D, then A and E (hey! I love their TV shows!), and so on, doing 4-5 hits between each time as Dragon suggested.

Skittles Bro

Member
24

Apr 16th 2015, 19:55:23

i will have 16 was thinking 4 theo cashers 4 fascist farmers 4 democracy techers (for tech boost) and 4 commie industrialists but since the DR is terrible might not do that now

Dragon Game profile

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3712

Apr 17th 2015, 0:09:12

Having countries with different strats is not great. You end up with countries trading land that's built differently. Say your Techer and Farmer are trading.

The techer is getting farms during the trade and the Farmer is getting labs. That means you have to tear them down and rebuild them as the types that fit your country's setup.

It's really not all THAT significant at 50,000 acres per country but IS inefficient. Inefficiency that can cost you a lot of places in the standings. The more turns you spend rebuilding acres to the types of structures you need is less turns you have at the end preparing your stockpiles or increasing what ever production it is that you are doing.


Twain Game profile

Member
3320

Apr 17th 2015, 14:01:04

Once again, I'll second Dragon.

If you WANT to do multiple builds, I'd suggest at most two groupings of 8. If you did some grabbing outside your own (bot countries or hitting other players) and then land-traded, you could still get good sized countries just trading with 7 other countries.

But as he said, it's about being as efficient as possible. If you have 16 techers, then the buildings you capture will all be useful to your country and you won't have to rebuild.

I think that's probably the worst part about the way land-trading is in FFA right now. It prevents people from being able to diversify their countries if they so choose.

drkprinc Game profile

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5114

Apr 20th 2015, 1:45:42

just circle jerk yourself with 16 dict cashers!
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Xninja Game profile

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1222

Apr 20th 2015, 12:03:06

Originally posted by drkprinc:
just circle jerk yourself with 16 dict cashers!


That is some fun. Plus the bot untagged. Land should not be a problem...
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