Oct 6th 2019, 5:23:48
// trp: troops
// tur: turrets
// tnk: tanks
// rawDef: opponent's raw minimum SS break
// net: opponent's networth
// aGDI: opponent's Alliance.GDI cost
// aChK: check if opponent has defensive allies
// aDef: opponent's defensive allies modifier
// -------------------------------------------------------
trp = 1,000,000
tur = 3,000,000
tnk = 500,000
(trp * .5) + (tur * 1) + (tnk * 2) = rawDef
// (1,000,000 * .5) + (3,000,000 * 1) + (500,000 * 2) = 4,500,000
// Results: rawDef = 4,500,000 (You need a minimum of 4.5 mil jets to break on a SS)
// The above does not account for any modifiers i.e(luck, gov, wep, allies)
// -------------------------------------------------------
// Does opponent have allies?
net = 8,000,000
aGDI = 60,000
aChK = (aGDI / net)
// (60,000 / 8,000,000) = 0.0075
if aChK >=.002 then
aChK = YES
else
aChK = NO
end if
// Results: aChK = YES
if aChK >= YES then
aDef = 2
else
aDef = 1
end if
// Results: aDef = 2
// -------------------------------------------------------
// -- https://www.eestats.com/techcalc
lnd: opponent's total land
dWepTech: opponent's weapons tech points amount
dGovType: opponent's government type
// lnd = 15,000
// wepTech = 100,000
// dGovType = default/regular
// eestat results = 131.22%
// dWep = 131.22%
// dWep: (.01 * 131.22) = 1.3122
dWep = 1.3122
// oWep: your own offensive weapons tech percentage as stated on the in game advisor page
// determines how much you can reduce what you need to send
// oWep = 121.32%
// oWep: (121.32 - 100) = 21.32
// oWep: (.01 - 21.32) = .2132
// oWep: (1 - .2132) = 0.7868
oWep = 0.7868
// -------------------------------------------------------
// dRegGov: opponent's regular defensive modifier (defMod) = 1
// dRepGov: opponent's republic defensive modifier (defMod) = .8
// dDicGov: opponent's dictator defensive modifier (defMod) = 1.2
// defMod: opponent's defensive modifier for their government type
dGovType = dRegGov
if dGovType = dRegGov then
defMod = 1
else if
dGovType = dRepGov
defMod = .8
else
dGovType = dDicGov
defMod = 1.2
end if
// Results: defMod = 1
// -------------------------------------------------------
// oRegGov: your own gov type regular offensive modifier (offMod) = 1
// oRepGov: your own gov type repuplic offensive modifier (offMod) = .8
// oDicGov: your own gov type dictator offensive modifier (offMod) = 1.2
// determines if and how much you need to increase or decrease the amount to send
dGovType = oRegGov
if oGovType = oRegGov then
offMod = 1
else if
oGovType = oRepGov
offMod = 1.2
else
oGovType = oDicGov
offMod = .8
end if
// Results: offMod = 1
// -------------------------------------------------------
// defTot: your opponent's total defensive strength
defTot = (((rawDef * dWep) * defMod) * aDef)
// (((4,500,000 * 1.3122) * 1 ) * 2) = 11,809,800
// Results: defTot = 11,809,800
// -------------------------------------------------------
// rawPS: a straight raw planned strike with no gov or weapons modifier
// the following calculates at 1.2 of the defTotal
rawPS = (defTot * .1) * 8
// (11,809,800 * .1) * 8 = 9,447,840
// Results: rawPS = 9,447,840
// -------------------------------------------------------
// vld: Validation for a 1.2 over send:
// psMod: Planned Strike modifier
// rawOff: your own raw offensive strenght to break
psMod = 1.5
(rawPS * psMod) = rawOff
// 9,447,840 * 1.5 = 14,171,760
(rawOff / defTot) = vld
// (14,171,760 / 11,809,800) = 1.2
// -------------------------------------------------------
// addin gov and weapons modifiers
// brk: The Break with all modifiers included except for offensive alliances, which are no longer a part of Primary
(rawPS * offMod) * oWep = brk
// 9,447,840 * 1) * 0.7868 = 7,433,561
// Results: brk = 7,433,561
feel free to make corrections if needed... based on what I recall ;)
// tur: turrets
// tnk: tanks
// rawDef: opponent's raw minimum SS break
// net: opponent's networth
// aGDI: opponent's Alliance.GDI cost
// aChK: check if opponent has defensive allies
// aDef: opponent's defensive allies modifier
// -------------------------------------------------------
trp = 1,000,000
tur = 3,000,000
tnk = 500,000
(trp * .5) + (tur * 1) + (tnk * 2) = rawDef
// (1,000,000 * .5) + (3,000,000 * 1) + (500,000 * 2) = 4,500,000
// Results: rawDef = 4,500,000 (You need a minimum of 4.5 mil jets to break on a SS)
// The above does not account for any modifiers i.e(luck, gov, wep, allies)
// -------------------------------------------------------
// Does opponent have allies?
net = 8,000,000
aGDI = 60,000
aChK = (aGDI / net)
// (60,000 / 8,000,000) = 0.0075
if aChK >=.002 then
aChK = YES
else
aChK = NO
end if
// Results: aChK = YES
if aChK >= YES then
aDef = 2
else
aDef = 1
end if
// Results: aDef = 2
// -------------------------------------------------------
// -- https://www.eestats.com/techcalc
lnd: opponent's total land
dWepTech: opponent's weapons tech points amount
dGovType: opponent's government type
// lnd = 15,000
// wepTech = 100,000
// dGovType = default/regular
// eestat results = 131.22%
// dWep = 131.22%
// dWep: (.01 * 131.22) = 1.3122
dWep = 1.3122
// oWep: your own offensive weapons tech percentage as stated on the in game advisor page
// determines how much you can reduce what you need to send
// oWep = 121.32%
// oWep: (121.32 - 100) = 21.32
// oWep: (.01 - 21.32) = .2132
// oWep: (1 - .2132) = 0.7868
oWep = 0.7868
// -------------------------------------------------------
// dRegGov: opponent's regular defensive modifier (defMod) = 1
// dRepGov: opponent's republic defensive modifier (defMod) = .8
// dDicGov: opponent's dictator defensive modifier (defMod) = 1.2
// defMod: opponent's defensive modifier for their government type
dGovType = dRegGov
if dGovType = dRegGov then
defMod = 1
else if
dGovType = dRepGov
defMod = .8
else
dGovType = dDicGov
defMod = 1.2
end if
// Results: defMod = 1
// -------------------------------------------------------
// oRegGov: your own gov type regular offensive modifier (offMod) = 1
// oRepGov: your own gov type repuplic offensive modifier (offMod) = .8
// oDicGov: your own gov type dictator offensive modifier (offMod) = 1.2
// determines if and how much you need to increase or decrease the amount to send
dGovType = oRegGov
if oGovType = oRegGov then
offMod = 1
else if
oGovType = oRepGov
offMod = 1.2
else
oGovType = oDicGov
offMod = .8
end if
// Results: offMod = 1
// -------------------------------------------------------
// defTot: your opponent's total defensive strength
defTot = (((rawDef * dWep) * defMod) * aDef)
// (((4,500,000 * 1.3122) * 1 ) * 2) = 11,809,800
// Results: defTot = 11,809,800
// -------------------------------------------------------
// rawPS: a straight raw planned strike with no gov or weapons modifier
// the following calculates at 1.2 of the defTotal
rawPS = (defTot * .1) * 8
// (11,809,800 * .1) * 8 = 9,447,840
// Results: rawPS = 9,447,840
// -------------------------------------------------------
// vld: Validation for a 1.2 over send:
// psMod: Planned Strike modifier
// rawOff: your own raw offensive strenght to break
psMod = 1.5
(rawPS * psMod) = rawOff
// 9,447,840 * 1.5 = 14,171,760
(rawOff / defTot) = vld
// (14,171,760 / 11,809,800) = 1.2
// -------------------------------------------------------
// addin gov and weapons modifiers
// brk: The Break with all modifiers included except for offensive alliances, which are no longer a part of Primary
(rawPS * offMod) * oWep = brk
// 9,447,840 * 1) * 0.7868 = 7,433,561
// Results: brk = 7,433,561
feel free to make corrections if needed... based on what I recall ;)
Happy Hunting
Tigress
Tigress