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DerrickICN Game profile

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Dec 15th 2020, 17:01:01

A lot of recent changesets work at addressing the problem of overpowered suiciders but none really work to address the problem with war mechanics. The fact is, if you do 50 ABs on someone, there is no question you are at war, whether you declare war or not.

Suggested changes are as follows:
One should be able to expect to see 8 million troops or a million tanks rumbling onto their lands from seemingly a very long distance. While some of the "griefer ops" could stand to be changed, spies would likely need to be left alone, as they are covert. Although maybe it could lock them out from further espionage after a failed attempt.

PvP hits: A player may engage the bots to their hearts content, but are limited to 1 PvP hit per 24 hour period which could be retalled up to 2 times. For solo servers like primary that depend more on PvP interaction, maybe this rule does not apply. And the timeline obviously changed for a server like express. This works within the last changeset to allow all proper retals up to 200%.

Declaring war: A player may declare war on another player if they wish to do greater than 1 hit. If the person is tagged, the country must declare war on the entire clan. If both countries are tagged, clan admin must declare clan v clan war. When war is declared, a notification will be sent to clan admin of the defending tag as usual. After a 24 to 72 hour cooldown in which all parties are notified of open hostilities, they may engage each other as much as they want in a war type setting. You see the tanks coming, you prepare your armies, and you engage in simultaneous combat when they arrive. Welcome to reality.

Things this would eliminate: Surprise FS. Maybe the largest drawback is players would no longer be able to storm the beaches of Normandy with millions of soldiers in a surprise attack. It removes a non-realistic part of the game
Suiciders/griefers. They would only be able to do 1 attack, or call their shots in advance, which would result of course in a bigger stronger enemy shielding themselves from attacks by much weaker nations.

Edited By: DerrickICN on Dec 15th 2020, 17:40:39
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