Mar 4th 2021, 22:47:02
I feel like this suggestion doesn't quite fit the bill of adding a new government, but also doesn't exactly fit into tweaking existing governments, thus I'm putting this suggestion in its own topic.
This suggestion, Enhanced Governments, introduces additional benefits and drawbacks beyond the base adjustments to the existing government types.
Enhancing your government has 2 prerequisites and a cost:
20,000 Acres
$5,000,000 Net Worth
Pay 20,000,000
Once you have enhanced your government, you can not change governments for the rest of the game unless you die. Adjusted benefits for enhnaced governments are as follows:
Monarchy
+5% Food Production
-3% Expenses
+1% Maximum Technology
Fascism
+25% Food Production
+60% Oil Production
-20% PCI
-20% Max Population
Tyranny
+25% Attack Gains
+5% Military Strength
-15% Military Upkeep Costs
-35% Max PCI
1 Turn per attack
Dictatorship
+30% Military Strength
+35% Spy Effectiveness
+50% Ghost Acres
-50% Construction Speed
+5% Expenses
Communism
+20% Technology Effectiveness
+5% Maximum Technology
+40% Industrial Production
+20% Market Size Sale Cap
8% Market Commissions
Theocracy
-30% Private Military Costs
+50% Construction Speed
-50% Maximum Technology
+60% Maximum Population
2.5x GDI Expenses
Republic
+50% Exploration Rate (After all, you need 20k acres to upgrade)
+30% Max PCI
-5% Military Strength
-10% Attack Gains
Democracy
0% Market Commissions
-25% To-Market times
-25% Attack Gains (Instead of 3 turns per attack)
+15% Maximum Technology
=======================
Debating whether or not amplifying the drawbacks or scaling them back is the way to go. Any opinions; feedback?
This suggestion, Enhanced Governments, introduces additional benefits and drawbacks beyond the base adjustments to the existing government types.
Enhancing your government has 2 prerequisites and a cost:
20,000 Acres
$5,000,000 Net Worth
Pay 20,000,000
Once you have enhanced your government, you can not change governments for the rest of the game unless you die. Adjusted benefits for enhnaced governments are as follows:
Monarchy
+5% Food Production
-3% Expenses
+1% Maximum Technology
Fascism
+25% Food Production
+60% Oil Production
-20% PCI
-20% Max Population
Tyranny
+25% Attack Gains
+5% Military Strength
-15% Military Upkeep Costs
-35% Max PCI
1 Turn per attack
Dictatorship
+30% Military Strength
+35% Spy Effectiveness
+50% Ghost Acres
-50% Construction Speed
+5% Expenses
Communism
+20% Technology Effectiveness
+5% Maximum Technology
+40% Industrial Production
+20% Market Size Sale Cap
8% Market Commissions
Theocracy
-30% Private Military Costs
+50% Construction Speed
-50% Maximum Technology
+60% Maximum Population
2.5x GDI Expenses
Republic
+50% Exploration Rate (After all, you need 20k acres to upgrade)
+30% Max PCI
-5% Military Strength
-10% Attack Gains
Democracy
0% Market Commissions
-25% To-Market times
-25% Attack Gains (Instead of 3 turns per attack)
+15% Maximum Technology
=======================
Debating whether or not amplifying the drawbacks or scaling them back is the way to go. Any opinions; feedback?
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