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dantzig Game profile

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Dec 8th 2010, 17:48:12

[Post completely revised from original version. It now includes all bonus progressions.]

Each bonus has three tiers--the cost and the benefit increase with each tier. When a bonus is used, it progresses the bonus to the next tier. Once a bonus has been used twice, all additional uses of the bonus will be at the third tier level.

Multiple different bonuses can be activated at the same time but only one of each bonus may be active at one time (e.g. you can activate both the PCI and food production bonuses at the same time but you cannot activate 2 instances of the PCI bonus at the same time).

Some bonuses have a limit to the maximum number of times per country they can be used (currently base explore rate, attack strength, and spy power).


2 points
2 Turn Bonus
For the first round the bonuses are available, a 2 turn bonus option will also exist. In future rounds, this will no longer exist.


Per Capita Income
1 point, +10% Per Capita Income, Increase your country's per capita income for 10 turns.
2 points, +15% Per Capita Income, Increase your country's per capita income for 10 turns.
4 points, +20% Per Capita Income, Increase your country's per capita income for 10 turns.


Food Production
1 point, +10% Food Production, Increase your country's food production for 11 turns.
2 points, +15% Food Production, Increase your country's food production for 10 turns.
4 points, +20% Food Production, Increase your country's food production for 10 turns.


Industrial Production
1 point, +10% Industrial Production, Increase your country's industrial production for 12 turns.
2 points, +15% Industrial Production, Increase your country's industrial production for 10 turns.
4 points, +20% Industrial Production, Increase your country's industrial production for 10 turns.


Base Explore Rate (Max: 3)
2 points, +10% Base Explore Rate, Increase your country's explore rate for 10 turns.
6 points, +15% Base Explore Rate, Increase your country's explore rate for 10 turns.
8 points, +20% Base Explore Rate, Increase your country's explore rate for 10 turns.


Food Consumption (actually all expenses! bug?)
1 point, -25% Food Consumption, Decrease your country's expenses for 3 turns.
2 points, -70% Food Consumption, Decrease your country's expenses for 5 turns.
3 points, -150% Food Consumption. Decrease your country's expenses for 10 turns.


Tech Production
1 point, +10% Tech Production, Increase your country's tech production for 10 turns.
2 points, +15% Tech Production, Increase your country's tech production for 10 turns.
4 points, +20% Tech Production, Increase your country's tech production for 10 turns.


Oil Production
1 point, +10% Oil Production, Increase your country's oil production for 10 turns.
2 points, +20% Oil Production, Increase your country's oil production for 10 turns.
3 points, +30% Oil Production, Increase your country's oil production for 10 turns.


Attack Strength (Max: 4)
1 point, +10% Attack Strength, Increase your country's attack strength for 30 turns or 10 attacks.
3 points, +10% Attack Strength, Increase your country's attack strength for 30 turns or 10 attacks.
6 points, +10% Attack Strength, Increase your country's attack strength for 30 turns or 10 attacks.


Population Growth
1 point, +10% Population Growth, Increase your country's population growth for 10 turns.
2 points, +15% Population Growth, Increase your country's population growth for 10 turns.
3 points, +20% Population Growth, Increase your country's population growth for 10 turns.


Spy Power (Max: 4)
1 point, +10% Spy Power, Increase your country's spy effectiveness for 10 turns.
2 points, +10% Spy Power, Increase your country's spy effectiveness for 10 turns.
3 points, +10% Spy Power, Increase your country's spy effectiveness for 10 turns.


Building Cost
1 point, -10% Building Cost, Decrease your country's building cost for 10 turns.
2 points, -20% Building Cost, Decrease your country's building cost for 10 turns.
3 points, -40% Building Cost, Decrease your country's building cost for 10 turns.

Edited By: dantzig on Jan 11th 2011, 18:57:56. Reason: Updated bonuses
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