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iolair Game profile

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Dec 15th 2010, 14:54:07

Originally posted by Pang:

also, as another thought -> these are meant to be STRATEGIC BONUSES, not just something you make sure you ALWAYS have active whenever you run any turns.

think of it more like player buffs in RPG games... you get a buff and it's not going to make you super invincible, it may give you +5% armor.... but that's an extra 5% you didn't have before :p

Originally posted by dantzig:
Additional bonus system detail: Points must be used within 48 hours of earning them. There are currently 4 ways to earn 2 points every 24 hours. This means that a player can have a max of 16 points available at a time. One could save up points and then have up to 160% production for 10 turns or have +40% attack power for 120 turns/40 attacks. It seems that the production bonuses would be best used at the end of playing your turns.


The timer for this needs to be shown!

RPG buff's don't vaporize if you don't use them though you can save them for when they're the most effective to be used.

If you convert the bonus to turns - you can use the turns when you want to unlike any of the other bonuses - since you have to apply them within 48 hrs or loose them.

How about they don't expire but you can only get a max of 16 like if you don't use your turns and you max out 120(120) or what ever it is you just loose them. -- if you have 16 points and you try to get more you don't like loosing turns.

Also the same as not clicking the bonus earning link every 24 hrs you just miss out on getting the points.


The main reason is because of how the bonuses based on turn type work.

for example you want to block explore and build ... if you select both of those at the same time so you don't loose em ... the next 10 turns you use regardless of type of turn uses em up -
if you have a buff that works on the next 10 attacks it doesn't get used up by 10 movements / defends

Edited By: iolair on Dec 15th 2010, 15:51:03
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