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3186

Aug 9th 2011, 19:11:13

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Indy
Player experience:New
Best finish:N/A
Total finishes:0

Status Uploader

Bot~
!!!
3186

Aug 9th 2011, 19:11:13

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentD
Land0
Tax Rate20%
Net Income$2,150
Net Food21
Money$60,000
Food1,500
Oil920
Turns7
Turns Played79
Turns Stored77
Technology
Military99.87%
Medical99.83%
Business101%
Residential101%
Agricultural102.44%
Warfare0.3787%
Military Strategy100.75%
Weapons101.25%
Industrial101.87%
Spy102.17%
SDI4.85%
Structures
BPT5
Enterprise Zones5
Residences7
Industrial Complexes10
Military Bases4
Research Labs10
Farms5
Oil Rigs10
Unused46
Military
Spies4
Troops380
Jets140
Turrets150
Tanks88
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

bryan100 Game profile

New Member
1

Aug 10th 2011, 2:25:54

your right

caffeineaddict Game profile

Member
409

Aug 11th 2011, 13:13:05

Don't bother with troops or tanks. You only need those when you're either warring with someone or to deter someone that you've previously attacked.

Tax rate is best at around 35% for bushel prices up to around 48 IIRC... certainly 20% is not being close to optimal.

Pick one strategy and tailor your country to fit that strategy.

As you're a demo the strats you should probably go for are farmer or casher. You could do techer, but tech prices are too low at this point in the game for you to bother.

As a farmer you'll build about 90-95% of your land as farms. The other 10% will be a mix of industrial complexes and construction sites.

As a casher you'll build about 43% of your land as enterprise zones, 37% as residences and the rest, as with farmer, will be a mix of industrial complexes and construction sites.

Go to the Manage link and change production levels to 100% spies.

It is cheaper to specialise your building types and buy the things that you don't produce - ie military, oil and technology (and food if you're a casher).

What will serve you well is to take a glance at other threads in this forum to see more advice on each of the strats. Also, go to the wiki and use http://www.eestats.com to see the status of all countries playing and market statistics from this, and previous, sets.