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3186

Sep 21st 2011, 5:05:17

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Indy
Player experience:New
Best finish:N/A
Total finishes:0

Status Uploader

Bot~
!!!
3186

Sep 21st 2011, 5:05:17

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentC
Land2000
Tax Rate35%
Net Income$28,700
Net Food-341
Money$58,000
Food3,300
Oil270
Turns15
Turns Played287
Turns Stored0
Technology
Military100%
Medical100%
Business100.01%
Residential100.01%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100.03%
Spy100%
SDI1%
Structures
BPT50
Enterprise Zones10
Residences10
Industrial Complexes2,000
Military Bases0
Research Labs0
Farms50
Oil Rigs1
Unused49
Military
Spies7,100
Troops71,000
Jets30,000
Turrets4,300
Tanks11,000
Readiness100%
Nuclear Missiles0
Chemical Missiles2
Cruise Missiles0

caffeineaddict Game profile

Member
409

Sep 23rd 2011, 8:24:41

get industrial tech... it's a must have for a commie indy. It may seem expensive but it is worth it.

get rid of the enterprise zones, residences and farms. It will be more efficient to buy food from the public market. Your sales should provide you with enough money to play the turns you have when you login.

produce mainly jets and turrets with a few spies - 5-10%