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3186

Nov 28th 2011, 15:19:26

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Indy
Player experience:New
Best finish:N/A
Total finishes:0

Status Uploader

Bot~
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3186

Nov 28th 2011, 15:19:26

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentD
Land0
Tax Rate35%
Net Income$16,300
Net Food66
Money$220,000
Food3,000
Oil1,500
Turns0
Turns Played82
Turns Stored79
Technology
Military99.99%
Medical99.94%
Business100%
Residential100.03%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT10
Enterprise Zones30
Residences30
Industrial Complexes30
Military Bases50
Research Labs30
Farms20
Oil Rigs20
Unused140
Military
Spies130
Troops590
Jets420
Turrets420
Tanks84
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

Rockman Game profile

Member
3388

Nov 28th 2011, 19:38:17

You need to decide what type of good you wish to produce, and then to arrange your buildings accordingly. The strongest economies are the specialized ones that focus on producing one good and relying on the public market for everything else.

Possible economies are:
Casher
Farmer
Industrialist
Techer
Oiler

jabberwocky Game profile

Member
330

Nov 29th 2011, 19:05:32

you need more CS. It's always preferable to build up a good amount of CS before you start your strat. Democracies make good farmers, techers and resellers. This late in the game, i'd go farmer, as food prices are going to spike soon. Only commies should indy.