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3186

Dec 15th 2011, 6:05:21

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:N/A
Player experience:New
Best finish:N/A
Total finishes:0

Status Uploader

Bot~
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3186

Dec 15th 2011, 6:05:21

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentM
Land0
Tax Rate35%
Net Income$5,440
Net Food94
Money$100,000
Food2,500
Oil0
Turns42
Turns Played40
Turns Stored79
Technology
Military99.89%
Medical99.86%
Business100.82%
Residential100.82%
Agricultural101.34%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial102.63%
Spy100%
SDI1%
Structures
BPT5
Enterprise Zones10
Residences10
Industrial Complexes10
Military Bases0
Research Labs0
Farms20
Oil Rigs0
Unused40
Military
Spies20
Troops170
Jets67
Turrets67
Tanks6
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

Mandy Game profile

Member
22

Dec 18th 2011, 17:56:25

What is this for then.

caffeineaddict Game profile

Member
409

Dec 21st 2011, 10:04:30

This forum? It's so someone that doesn't know what they're doing can get some input from more experienced players on what to do.

In this case, decide what strat you want to run. There's farmer, casher, techer and indi (also oiler and Military Base Reseller but those aren't good for beginners). Look at the wiki, specifically this page... http://wiki.earthempires.com/index.php/Strategies and decide what you want to do. Each strat has advantages and disadvantages and some are trickier to play than others.

Raise your BPT (buildings per turn) to a decent amount (depends on strat but I'd say that 50-60 is about the minimum you'd want).

Military - troops and tanks are not very useful unless you are going to be warring. stick to jets and turrets. If you're going to explore only to gain land, then just have turrets.

Do not mix buildings. This is really important. Each strat should have about 5-10% of land devoted to making spies. There may probably be up to 300 construction sites, depending on how high you want your bpt to be (though some may want more at certain points in the set) and the rest of your land should be devoted to the building type that suits your strategy. Techers will only have labs, farmers have farms, indies have industrial complexes and cashers have a mix of enterprise zones and residences.

There are 4 types of buildings that increase "production" in a straight line according to the number of buildings you have. These are residences, farms, oil rigs and industrial complexes. You could conceivably mix these types to produce a good mix of where you derive your income (really you wouldn't want to mix residences in here), however it will not be optimal as you would have to buy too much tech to max out production from indi and farms.

Tech is also very important as it raises your production per acre, raises your networth per acre and doesn't (substantially) increase costs per acre of land that you have. This makes you more efficient and less of a target for others that will want to grab your land.

Tax rate - stick to 35%. It is the most efficient rate unless food costs rise to greater than about $45/bushel.

Do some background reading on some of the other threads in this forum and from the wiki. Also check out the strategy forum.

Most of all, have fun and don't take it to heart when someone grabs you.