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3186

Mar 26th 2012, 2:21:54

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Oiler
Player experience:New
Best finish:342
Total finishes:1

Status Uploader

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3186

Mar 26th 2012, 2:21:54

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentF
Land6000
Tax Rate35%
Net Income$-215,000
Net Food13,100
Money$40
Food13,000
Oil11,000
Turns1
Turns Played1084
Turns Stored0
Technology
Military100%
Medical100%
Business100%
Residential100.06%
Agricultural119.21%
Warfare0.2019%
Military Strategy100%
Weapons109.92%
Industrial100.01%
Spy100%
SDI1.04%
Structures
BPT50
Enterprise Zones0
Residences0
Industrial Complexes300
Military Bases0
Research Labs0
Farms2,000
Oil Rigs3,000
Unused44
Military
Spies41,000
Troops120,000
Jets740,000
Turrets960,000
Tanks16,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

JJ23 Game profile

Member
2296

Mar 26th 2012, 17:16:38

oiler isnt really a great strategy.

you should go farmer.. and only add rigs when prices rise above 250.

this is beacuse theres no tech to help increase production of oil, and when its selling for <200 your better off producing food and selling that.

with that being said, you need to get agri tech above 200.

you also need to build ALL farms from this point forward. you can add rigs later if prices go nuts, but for now, ALL farms.
Originally posted by blid:
The way my 30m got busted was the ultimate in nobility and self-sacrifice because I could have simply canceled the alliance but I was too big a person to do so.