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3186

Apr 7th 2011, 15:46:00

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Casher
Player experience:Experienced
Best finish:N/A
Total finishes:0

Status Uploader

Bot~
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3186

Apr 7th 2011, 15:46:00

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land9000
Tax Rate35%
Net Income$1,610,000
Net Food-5,060
Money$3,100,000
Food320,000
Oil140,000
Turns17
Turns Played901
Turns Stored0
Technology
Military99.21%
Medical99.09%
Business111.03%
Residential115.22%
Agricultural105.57%
Warfare0.3367%
Military Strategy106.42%
Weapons110.08%
Industrial100.56%
Spy101.74%
SDI7.16%
Structures
BPT30
Enterprise Zones4,000
Residences4,000
Industrial Complexes200
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Unused100
Military
Spies65,000
Troops10,000
Jets670,000
Turrets750,000
Tanks63,000
Readiness100%
Nuclear Missiles1
Chemical Missiles2
Cruise Missiles1

Rockman Game profile

Member
3388

Apr 7th 2011, 16:31:40

Horribly low bpt, you should have at least twice as many construction sites as you do right now.

Your techs are also horribly low, business and residential should both be over 170%, and this late in the set, weapons should be over 140%

You should also increase the amount of land you have as industrial complexes to probably 2 or 3 times the current amount. Your SPAL (Spies per acre of land) is under 10, which is very low and will make it difficult to gather intel before attacking. You should have between 5% to 10% of your land as industrial complexes if you plan on grabbing.