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jedioda Game profile

Member
395

Sep 2nd 2011, 8:43:05

It's now 4 resets in a row with a commie win,and mil prices have been low all reset

Reroll

Member
199

Sep 2nd 2011, 10:25:18

I have to agree with you on this.

afaik Game profile

Member
502

Sep 2nd 2011, 11:44:53

Yeap I agree, commies are too strong in primary, probably in express too. Underpowered in alliance and tourney though. Team seems quite balanced.

Do you suggest an improvement that would balance this?

diez Game profile

Member
1340

Sep 2nd 2011, 11:57:54

afaik is too good. Time to ban afaik from playing.

jajajajaja

bakku Game profile

Member
336

Sep 2nd 2011, 11:58:36

agree with what afaik said but i have no idea how to balance it

caffeineaddict Game profile

Member
409

Sep 2nd 2011, 14:41:40

Increase attack losses for commie by 15%

Increase defence losses for theo by 15% as well and remove stupid GDI "penalty" for theo since it's worthless.

These changes would make med tech more popular.

diez Game profile

Member
1340

Sep 2nd 2011, 14:53:28

B&S board please :p

jedioda Game profile

Member
395

Sep 2nd 2011, 14:58:49

Decrease industrial production by 10%

caffeineaddict Game profile

Member
409

Sep 2nd 2011, 15:05:00

Do you think that a decrease in industrial production of 10% would cause much of a difference in military prices?

AndrewMose Game profile

Member
1102

Sep 2nd 2011, 15:37:03

That would also make an MBR more profitable

Rockman Game profile

Member
3388

Sep 2nd 2011, 15:56:26

Commie isn't too strong, you guys just don't have anyone good playing casher.

Caffeineaddict's suggestions would be pointless. Jedioda's suggestion would make indy even better. If you want to weaken indy, you need to increase their production, not decrease it.

diez Game profile

Member
1340

Sep 2nd 2011, 16:15:59

I'll have to disagree on this one, military price would be fluff, but when a commie is destocking, it'll be super strong.

BobbyATA Game profile

Member
2384

Sep 2nd 2011, 16:34:50

i disagree with you rockman. Decreased industrial production would increase military prices, but by much less than 10%.

Military, unlike say tech, is something that players are forced to buy based on how much military other players have. In particular, if the large commies, who are the main people grabbing, have less military b/c of lower production, other countries need to buy less military to protect themselves. So I suggest decreased indy production leads to decreased demand for military cancelling out some of the increased military prices.

Also if military prices are too high players will simply choose to continue to play all-x for a bit longer. Lower military prices encourage people to attack, because the cost of attacking (lost jets/oil) is lower.

Basically, I forget if the word is inelastic or elastic, but whichever one is correct, demand for military is more THAT WORD than say demand for tech...

So decrease in military production will not lead to such high increase in military prices.

And finally (most importantly) a commie does not sell all of his military, only some of it. So prices would need to go up more than 10% for C/I to be be able to obtain networth similar to previous sets (of course this does overlook that increase in military prices hurts NW potential of other strats as well... but I suggest this to be of a smaller order)

caffeineaddict Game profile

Member
409

Sep 2nd 2011, 16:39:14

Rockman, are you suggesting an increase in their production would
- increase military sales per commie
- possibly increasing the attractiveness and popularity of commies
- increase miltary expenses
- create oversupply therefore reducing public market prices keeping gross revenue flat

So net revenue should be reduced to make them weaker?

Is that your logic?


Rockman Game profile

Member
3388

Sep 2nd 2011, 17:32:09

If you decrease industrial production, then the optimal portion of the server playing indy goes up, not down. Thus, unless the decrease in military prices causes an increase in people playing Commie Indy, you will see Commie Indies doing better than before with a decrease in production.

If you have 10 indies producing enough military for 40 countries right now, and you decrease their production by 10%, then these 10 indies will now only produce enough military for 36 countries. That leaves 4 countries with no military to purchase off the public market.

If you have 10 indies producing enough military for 40 countries right now, and you increase their production by 25%, then 8 countries is sufficient to provide military for the 40 countries, leaving 2 countries with military unsold on the public market.

The demand for military is fairly inelastic, as its determined more by what you need for your land, rather than just what you can afford. An increase or decrease in jet/turret prices by 20% won't have too big an effect on how much military people get. It will be more reliant upon how much military other people purchase, and thats limited more by upkeep concerns and habitual networth per acre amounts than anything else.

grimjoww Game profile

Member
961

Sep 2nd 2011, 18:59:56

commies are really strong.. i was able to get top ten with a crap commie :P

Chewi Game profile

Member
892

Sep 2nd 2011, 22:42:25

Increasing indy production would make it's already powerful destock even stronger.

Are the non indies not as aggressive at grabbing? I haven't really played around with them.

Edited By: Chewi on Sep 2nd 2011, 22:47:12
See Original Post

AndrewMose Game profile

Member
1102

Sep 3rd 2011, 2:50:05

I think Chewi hit it on the head. It's not a cash/turn issue it's a speed of growth issue. The commies grow bigger and faster than everyone else. I think that's due to needing less tech for full production. After 500 turns a casher is likely only 50% teched, and a commie may not have bought any tech, but is still outprodcuing on a cash/turn basis. That allows for earlier growth and a snowball effect. If a casher were to grow in land as fast, they would be able to win.

In saying all of that, I think a casher or farmer can still win with the right grabs. A techer is more dependent on the market than any other strategy.

Rob Game profile

Member
1105

Sep 3rd 2011, 13:31:37

A techer will never win in primary under the existing conditions. Tech prices are way too low way too early.

nanwich Game profile

Member
31

Oct 2nd 2011, 0:51:23

I think it's fine the way it is.

snawdog Game profile

Member
2413

Oct 2nd 2011, 1:07:07

Easy fix...Don't play techer.
And very funny:
http://forums.earthempires.com/...7495383&z=tech-prices

Edited By: snawdog on Oct 2nd 2011, 1:09:12
See Original Post
ICQ 364553524
msn






Rob Game profile

Member
1105

Oct 2nd 2011, 11:03:57

Lol. I never expected tech prices to be as good as it is this set. A properly played techer with these prices could easily break 150mil nw

jedioda Game profile

Member
395

Oct 2nd 2011, 16:23:35

exept if tech prices do crash now ...

Rob Game profile

Member
1105

Oct 2nd 2011, 18:13:32

I doubt it will crash soon. Cashers, farmers and commies are still growing fast and will need more tech, much more. Also, the number of significant techers wont change anymore at this point. It will crash only when commies, farmers & cashers are into their stock phase which isnt anytime soon

BobbyATA Game profile

Member
2384

Oct 3rd 2011, 2:22:06

as the fattest techer out there...150M isn't happening heh. Not sure who will win...

Rob Game profile

Member
1105

Oct 3rd 2011, 4:14:15

Bobby ATA, you're 'the butcher'?
Based on some BOTE calculations, 150m should be achievable for a techer - provided the market holds up.

jedioda Game profile

Member
395

Oct 3rd 2011, 6:35:09

Bobby is not the butcher and i am not sure he is the fattest techer
... Got my bonus

grimjoww Game profile

Member
961

Oct 3rd 2011, 14:23:17

im the fattest techer atm at 26k acres...

grimjoww Game profile

Member
961

Oct 3rd 2011, 14:23:29

+bonus

oldman Game profile

Member
877

Oct 3rd 2011, 14:38:20

Please lower the tech price will you? =)

BobbyATA Game profile

Member
2384

Oct 3rd 2011, 15:34:04

I'm planetary...was fattest at time of post=)

blid

Member
EE Patron
9319

Oct 3rd 2011, 15:41:31

grimjoww is the butcher?
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

jedioda Game profile

Member
395

Oct 3rd 2011, 17:08:48

No demo techer ?

BobbyATA Game profile

Member
2384

Oct 3rd 2011, 19:05:35

hmm I overlooked 96. Looks like he gained a lot of land the last few days, would assume he is techer (and you jedioda lol)...

grimjoww Game profile

Member
961

Oct 4th 2011, 3:41:01

just jokin... im actually playing a casher lol