Jul 16th 2016, 5:19:58
From the announcement forum:
" Production based on Population
In an effort to make crippling and failed KR's less pointless, we have made production of indies/farms/labs/rigs based on population.
Basically production of each (&TPT) is multiplied by:
min(1,max(0.2,pop/(maxpop*0.8))
This means once you drop below 16% of population, your production will hit a floor of 20%; production does not get affected until you are below 80% of max population. Given cashers are already linearly affected from 100% -> 0%, this is not applied vs Ent/Res."